Warlock
Base Class: Warlock

.

Good Fella

Starting at 1st level you gain one of the following cantrips and its new effect.

Mage Hand- You summon a black mage hand that works normally but can now make melee spell attacks dealing 1d4+spell casting modifier force damage. You can command it to do this as a bonus action on your turn. (Black Hand)

Eldritch Blast- When you cast eldritch blast on a single target it increases the damage by 1d10. (Bada Bing)

Payed Dues

Starting at 6th level you can begin a ritual to pay your dues to the man who gave you these powers. This takes 1 hour and one of the following gold amounts. Each gold amount offers better rewards.

100 gold pieces- You gain a single-use luck point.

200 gold peices-You are immune to the frightened condition.

300 gold pieces- you become resistant to a damage type of your choice.

1000 gold pieces-You gain a +1 to all saving throws and 2 of the prior effects.

This ritual can be repeated by spending the amount showed to change the elemental resistance, regain the luck point, or change the 2 prior effects chosen. 

Loan

Starting at 10th level you can call out to your kingpin in times of need. When you cast a spell using a warlock spell slot you may pay gp equal to 200 times your highest level spell slot. When you do so the spell slot is not expended but the spell is cast normally with you as the caster. If you have 0 spell slots you can spend an action reaching out to your patron spending the same amount to restore a spell slot.

If you have not successfully finished the Ritual of Dues this effect does not work.

Made Man

Starting at 14th level you have proved your worth and now have an improved ritual. 

1000 gold pieces-You have all the effects of the prior ritual, except your luck point regenerates on short rest, and you may choose an additional resistance.

2500 gold pieces- You may choose a spell below 4th level from another class and add it to your spell list. It is now considered a warlock spell.

5000 gold pieces-You gain the prior effects as well as once every 10 long rest you may attempt to call on your kingpin having them fight with you in combat. This effect can be attempted once per long rest on a failed attempt and after a successful summon the kingpin will ignore your summons for the next 3 weeks. To summon the kingpin you must make a persuasion or deception check of 20 to convince your patron this is worth their time. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2021 9:17:54 AM
2
0
--
Coming Soon
1/20/2021 1:21:45 AM
5
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes