Paladin
Base Class: Paladin

The Oath of cleansing takes the paladin down a fiery path as they have seen the darkness that has begotten their surrounding and chose the fire as their weapon against it. These Paladins smite all that is unclean and tainted. They are the epitome  cleansing as they will not hesitate to destroy evil that surrounds them. These Paladins are the cleansing fire of the gods. the role playing aspect is close to the vengeance oath but not the same.

All evil must be destroyed: When faced with any form of evil they will not hesitate to leap into battle

Toleration: Those not evil who speak out against me or do not agree with me must be tolerated

the weak are first priority: All those weaker than me come first before the strong

The cleansing of the wicked: All evil slain before must be burned by my hand or destroyed in some way

 

 

Cleansing Rite

Your paladin recites the Oath rite they took as they became a paladin  enchanting their blade in a flaming aura witch deals 1d8 fire damage and adds a plus 2 to their attack roll against a fiend or undead and gaining a plus 1 against evil aligned creatures. If your character is deafened this ability will not work.

Rapturous Gaze

Your character forces their gaze upon a creature facing them and when their eyes meet the onlooker is struck with fear and the fear condition if they fail the save of the paladins spell save DC plus their charisma modifier. This ability will fail if you are blinded. 

Searing feint

roll your classes hit die along with your attack roll. if the hit die's number is even and the enemy doges they still get damaged with an extra d6 of fire damage if the number is uneven and the attack hits they take an extra d6 or fire damage.

 

 

Rite Of Blazing Ruin

You speak rite handed down to you by your god and the words appear on your weapon as you speak and when the blade hits your target they take 3d8 fire damage damage. if you are deafened the ability will fail

Divine Inferno

You recite the final rite of power given to you by your god and you plunge your sword in the ground as the ground in 15 meter circle lights up and blazes into an inferno of light and fire dealing 3d12 damage to all evil aligned creatures. 

Additionally for 5 minutes all good aligned creatures gain advantage on all ability checks and all evil aligned creatures gain disadvantage on all ability checks. You also gain a 15 meter radius of light with as the source for 5 min. You also gain a  5 meter ring of fire around you that you can use a bonus action to transfer to a willing creature member. it deals 1d4 extra damage to undead and 2d4 extra damage to evil aligned creatures. this ability lasts until the end of your turn

Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2020 4:22:55 AM
12
0
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1/20/2021 5:53:59 AM
35
3
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