Warlock
Base Class: Warlock

Your patron is the Sphinx

Expanded Spell List

The Sphinx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Sphinx Expanded Spells
Spell Level Spells
1st detect evil and good, disguise self
2nd augury, nystul's magic aura
3rd clairvoyance, nondetection
4th divination, mordenkainen's private sanctum
5th dispel evil and good, legend lore

Inscrutable

At 1st level, you are immune to any effect that would sense your emotions or read your thoughts, and any Wisdom (Insight) checks made to ascertain your intentions or sincerity have disadvantage. Any Wisdom (Insight) checks that you make have advantage. 

Preternatural Intuition

At 1st level, you gain the ability to sense how events around you will turn out and react intuitively. When you make a die roll, you can use your reaction to roll an additional Intuition die and add the result to the total. You can choose to use this feature after the initial roll but before learning the outcome.

The type of die you add depends on your warlock level. From 1st to 4th level, use a d4. From 5th to 8th level, use a d6. From 9th to 12th level, use a d8. From 13th through 16th, use a d10. From 17th to 20th, use a d12. 

You can use this feature a number of times equal to your Charisma modifier. You regain any spent uses when you complete a long rest. 

Impart Intuition

Starting at 6th level, you gain the ability to impart your preternatural intuition to others. When a creature that you can see within 30 feet makes a die roll, you can use your reaction to expend one use of your Preternatural Intuition and add the result to that creature's roll.  

Riddle of the Sphinx

You have an unshakable sense of logic and clarity, and can resist attempts to sway you with magic. You have advantage on saving throws against being charmed, frightened, or confused (from effects like the confusion spell).

Part the Veil

Starting at 14th level, you gain the ability to see through falsehoods. You have truesight to a range of 30 feet, and you always know when someone is lying as long as you can hear and see them. 

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