Rogue
Base Class: Rogue

Skate or Die. The skater class allows the player to be rad as hell; mad shredding and kickflips galore. Thrash your foes with sickest of nasty tricks as you push, grind, and 720 Gazelle Flip your way to success. Now, only one question awaits you: Do you even skate?

The Skater class utilizes the skateboard, the Skater's truest friend, as means of mobility, defense, and looking rad as hell. The skateboard is a tool used for combat, as the Skater has options such as popping an impossible flip into an enemy's face, or straight up punching a fool whilst shredding past. The Skater's means of protection lie within Thrasher hoodies, Vans, and Supreme 5-panels. These products, while offering little armor, look fly af and therefore are crucial to any Skater.

Kickflip

Pop a gnar kickflip into the opponent's face. (1d4+1 Phys) or Pop one just to do it; granting inspiration to yourself or another player.

Kickflip (Damage)

Upon kicking, and subsequently flipping, the enemy will take 1d6+1 Physical Damage.

Kickflip (Inspire)

Popping this kickflip grants inspiration to the Skater or a party member.

Shred

The skater has an increased speed; being able to move 45 feet per turn.

Piggidup

Skater makes a Dexterity Saving Throw (DC 15) to be able to move 70 feet in one turn. If the Skater fails, they gain one level of exhaustion, falling from their board.

Chill

You are too chill to be shook, nah mean? (Immune to being Frightened)

Skater Image

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