Base Class: Warlock
You have made a pact with a Sightless Seer, maybe Zolthur the All-Seeing or one like him. Perhaps you sought guidance from one and it saw potential in you, or one reached out to you when you were at your lowest. Either way, it offered you power and you took it. The Sightless Seer’s goals are mysterious and they don’t ask much of you, telling you that all will be revealed in time, however you can’t help but feel that you’re now working towards something you don’t fully understand. Sightless Seers tend to offer power to those that they can foresee fitting into their plans, however given their powers of precognition that could be almost anyone they deem worthy. They will also become patrons to those who seek revenge, as they can understand if not sympathise with the pain of having been scorned and seeking vengeance at all costs
Bonus Cantrip
At 1st level, you learn the guidance cantrip. It counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known.
Unseen Guide
At 1st level, you receive information from your patron in the form of hazy, fractured visions. Most of it is impossible to decipher, however you inexplicably find your actions being guided by memory and knowledge that isn’t yours. Whenever you finish a short or long rest you choose a skill or tool to gain proficiency in. Alternatively, you may choose an existing skill or tool proficiency and double your proficiency bonus for any ability check made using that proficiency. Whenever you choose a skill or tool for this feature, it replaces the one that you chose previously.
Overflowing Visions
Starting at 6th level, you can choose to force your visions onto creatures around you - overwhelming their senses. As an action, all creatures of your choice within 30 feet of you that you can see must make a Wisdom saving throw against your spell save DC. If they fail, they are stunned until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
Sightless Sight
Beginning at 10th level, you are immune to the blinded condition, although you still cannot see if your vision is physically obscured (a blindfold, heavily obscured area, etc). As an action, you may also give yourself blindsight out to 30 feet for a number of rounds equal to half your warlock level. You must finish a short or long rest before you can use the active portion of this feature again.
Doom
At 14th level, you can receive a vision of another creature’s downfall and turn it into reality. As a reaction, you may cause one creature you can see to automatically fail a saving throw. You must choose to use this feature before knowing whether the creature has failed or succeeded its saving throw. Once you use this feature, you can’t use it again until you finish a short or long rest.
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