Sorcerer
Base Class: Sorcerer

At some point in your life you have been exposed to the raw powers of the elemental chaos in some way, causing you to become a conduit for it, and due to this you have a far greater control over the elements than most others.

Elemental chaos features

Sorcerer level

features

1st

Chromatic magic, Dichromancy, Bonus cantrip

6th

Elemental mastery

14th

Prismatic soul

18th

Elemental avatar

 

 

Chromatic magic

Chromatic magic

When you choose this subclass at 1st level you gain access to certain spells at 1st 3rd 5th 7th and 9th levels, these spells are sorcerer spels for you but don't count against your spells known.

Spell level

spells

1st

Chaos bolt, Color spray

2nd

Dragon's breath, Scorching ray

3rd

Fireball, lightning bolt

4th

Stone shape, banishment

5th

Conjure elemental, Cone of cold

 

 

Dichromancy

at 1st level you determine the colors of your eyes, this affects the types of magic you can draw elemental energy from to enhance your spellcasting

Choose 2 of the following options, you may not choose the same result twice

 

1: Red (fire)

2: Orange (acid)

3: yellow (lightning)

4: Green (poison)

5: Blue (cold)

6: Indigo (thunder)

7: Violet (force)

8: Gray (psychic)

9: White (radiant)

10: Black (necrotic)

 

When you cast spells you can draw additional magical power from either of your dichromancy results within your line of sight to unleash additional magical energy. This ability does not function when you cannot see color, such as when using darkvision or being blinded.

 

Once per turn when you cast a spell of 1st level or higher that deals a damage type associated with one of your eye colors, you may deal damage of the same type equal to the level of the spell+your charisma modifier to one creature withing 30 feet of you.

 

The damage types associated by your eye colors will be used by features you gain later.

 

You can also speak, read, and understand primordial

 

Bonus cantrip

At 1st level you learn one cantrip from any spell list, that deals damage of a type corresponding to one of your dichromancy colors. Regardless of the list you choose this spell from it counts as a sorcerer spell for you and does not count against your number of cantrips known.

 

Elemental mastery

At 6th level you gain greater control over the elements, due to this when you cast a spell of 1st level or higher that deals damage of a type corresponding to one of your dichromancy colors you can add one additional damage die (this increases to 2 additional damage dice at 14th level) and when you cast a spell that deals a damage type not corresponding to one of your dichromancy colors you can spend 2 sorcery points to choose one of the damage types of your 2 dichromancy colors and cause it to deal that type of damage instead.

 

Prismatic soul

At 14th level your soul draws closer to the elemental chaos and due to this even more of it's power starts to flow through you, so much in fact that you can spend 4 sorcery points to cause it to overflow, when you do this you cast the prismatic spray spell (without expending a spell slot) and can choose what creatures in it's area will be affected by which effect (no randomness) you can also spend 2 additional sorcery points to cause each creature affected to have disadvantage on their saving throw. When you do this you gain 1 point of exhaustion due to straining yourself to force so much energy from the elemental chaos through yourself.

 

Elemental avatar

At 18th level you fully master the powers of the elemental chaos, with this you can transform into an avatar of one of your dichromancy color's elements for 1 minute as an action. When you do this you gain a spectral armor (the armor is the color that you chose but you can determine how it looks yourself) that expands from your eye of the color that you chose, this armor fully covers your body and gives you the following benefits.

 

1: You can add your charisma modifier to your AC

2: You become immune to the corresponding damage type of your armor

3: When you cast a spell that deals damage of the corresponding damage type to that of your armor, the spell slot isn't used up (this only happens once for a spell so if you use fireball for example with a fire armor only the first time you cast it the spell slot isn't used but if you cast another fire spell the spell slot will still not be used)

4: You can the prismatic wall spell once without using as spell slot

 

Once you have used this ability you can't use it again until you finish a long rest

 

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