Base Class: Rogue
You are a masterful worker of thrown weapons; Whether you skulk, utilize a quivk wit, maintain the silence of a ninja, or the thievery of a bandit, you can strike down a target within the blink of an eye.
Quick Tricks
When you choose this archetype at 3rd level, you begin to learn how to master thrown weapons and can preform quick tricks while using them.
You learn three quick tricks of your choice, many of which enhance an attack in some way. However, you can use only one trick per attack. You learn one additional trick of your choice at 7th, 10th, and 15th level Each time you learn new a trick, you can also replace one trick you know with a different one.
You have a number of quick tricks you can use equal to your Sneak Attack die. and must finish a short or long rest to regain them.
Ankle Strike
Your thrown weapon pierces your target's ankle, causing its speed to be reduced by half until the end of its next turn.
Banked Throw
You angle your thrown weapon, bouncing it off a surface or object, causing it to ignore half or three-quarters cover.
Boomerang
After striking your target. your thrown weapon rebounds in an arc, returning to your hand at the end of this turn.
Deflecting Strike
As reaction, you may throw a weapon toward a missile that passes within 10 feet of you. If your attack roll exceeds the attack roll of the missile, your thrown weapon deflects the missile, causing it to miss its target.
Empowered Shot
You throw a weapon with great vigor, you add your Strength modifier as well as your Dexterity modifier to the damage of this attack.
Precision Shot
You can throw any weapon as if it had the Thrown (range 20/60) and Finesse weapon properties.
Second Shot
You may make an additional attack with a thrown weapon. You can target the same creature with both weapons, or two different creatures with each weapon, both of which being within 10 feet of each other.
Tactical Edge
You masterfully throw your weapon, causing it to arc and twist in a show-stopping maneuver, insuring a precise damage type. You may choose whether your attack deals bludgeoning, piercing, or slashing damage.
Sharp Striker
At 3rd level, you can draw or stow a thrown weapon with a free action and attacking at long range with thrown weapons does not impose disadvantage.
Steady Hands
At 9th level you can throw a weapon while an enemy is within 5 feet without taking disadvantage on the attack roll
Further, you can forego your full movement to steady your aim. While aiming, you double your proficiency bonus to your first thrown weapon attack made this turn.
Quick Shot
At 17th level, while aiming as a result of your Steady Hands feature, you can throw a second weapon as a part of your aimed attack and are able to sneak attack with it, even if you have already sneak attacked Doing so adds an additional 3d6 to the sneak attack damage of both thrown weapon attacks.
Comments