Sorcerer
Base Class: Sorcerer

Violence and War is a universal concept, be it in the form of literal gods, a feud between empires, or a simple tavern brawl, violence manifests itself everywhere, and sometimes literally. Blood soul sorcerers are manifestation of rage and violence, being wellsprings of physical and arcane strength, they carve bloodied paths through history in an attempt to satiate their lust for combat.

More often than not, you can find multiple of these sorcerers within the ranks of militias, or as mercenaries and assassins working in the company of death. 

Violence incarnate

You learn additional spells when you reach certain levels in this class, as shown on the Blood Soul Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or a necromancy spell from the sorcerer, warlock, or wizard spell list

Blood Soul Spells

SORCERER  LEVEL SPELLS
1st Bane, Hunter’s Mark
3rd Branding Smite, Magic Weapon
5th Haste, Fireball
7th Wall of Fire , Blight
9th
Cone of Cold, destructive wave

Built for War

as an incarnation of violence and anger itself, you are physically altered to be able to fight in the front lines. At 1st level, you gain proficiency with martial weapons and heavy armor Additionally you add half of your charisma modifier(minimum of 1, rounded down) to your maximum hit points whenever you gain a level in this class

Extra Attack

Starting at 6th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Ichor Fuel

At 14th level, you are able to pull the very life blood from a creature and use it to fuel your assault on them. As a bonus action, you can empower the next strike you make with malice and anger, if the attack hits, you deal extra necrotic damage equal to half your level in this class as you pull the blood from the creature you struck and convert it into energy. You then are healed for the necrotic damage + your proficiency modifier.

Once you use this bonus action, you can't use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Bloodied Aura

Beginning at 18th level, you are able to solidify the fuel of violence and create a bloody aura of malice. As an action, you can expend 6 sorcery points to create an aura of bloodied anger. An aura that reaches 35 feet in all directions centered on you for concentration up to 1 minute(as if you were concentrating on a spell). While the aura is around you, all creatures except you and chosen creatures equal to your proficiency modifier count that space as difficult terrain, and you can make a melee attack or a melee spell attack to any creature within the aura, even if they are outside the attack’s normal range.

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