Fighter
Base Class: Fighter

Mage slayers are fighter who have practiced in the arts of fighting mages and other magic users. fighters are often driven to being a mage slayer by mages kill loved ones, or doing something else personal to the fighter. there tactics often rely on not letting wizards concentrate on their spell, avoiding the effects of the spells, and striking quickly before the mages had time to cast mighty spells like fireball.

Mind Muddling Strikes

starting at 3rd level, when you choose this archetype, you become a master of interrupting mages concentration. when you deal damage, the target has a disadvantage on the concentration saving throw. 

Magic Resistance

starting at level 3, you become a master of avoiding the effects of spells. choose a saving throw type that you are not proficient in. you gain proficiency in that saving throw type. 

when you reach level 10 in this class you also gain an advantage on all saving throws against magic. when you reach level 15 in this class, you may add you proficiency bonus twice instead of once, to saving throws of the type you chose at level 3.

Trueseer

at level 7, you are nearly impossible to trick with illusions. you gain truesight up to 10 feet, and you have an advantage on all checks made to discern weather or not an illusion is real.

Magic Eliminator

beginning at level 10, you become so powerful at fighting mages, that you can cancel their spells. you gain a number of animagic points equal to your level, an regain all spend animagic points after a long rest. a you can spend 5 animagic points to cast either the counterspell spell or the dispel magic spell. you my also spend 3 animagic point to, as a reaction, impose a disadvantage on a spell attack roll or gain a plus 2 bonus to a saving throw made against magical effects. 

Strike First

starting at level 15, when you roll for initiative, you may spend an antimagic point to add your proficiency to the roll.

Antimagic Master

when you reach level 18, it becomes possible for you to make magic impossible in a targeted area. as an action, you can spend 16 antimagic points to cast [Tooltip Not Found]

Comments

Posts Quoted:
Reply
Clear All Quotes