Base Class: Monk
The Path of the Monkey focuses on animalistic rage that focuses and drives a monk. These monks are known to charge into danger without much thoughts of their own personal safety, relying on their rage to launch them forward. Often found to come from the jungle where survival follows a path of survival of the fittest.
Go Ape Shit
In battle, you fight with primal ferocity. On Your Turn, you can Go Ape Shit as a Bonus Action.
While enraged, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Dexterity Checks and Dexterity Saving Throws.
• When you make a open handed attack using dexterity, you gain a +2 bonus to the damage roll. This bonus increases as you level.
• You have Resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast Spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a Hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.
Once you have raged the maximum number of times for your Monk level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.
Unleash the Beast
At 6th level when you Go Ape Shit you can spend a ki point to unleash the full beast of within granting yourself the bonuses of an Enlarge spell until the rage ends. Your attacks will now do an extra d4 per hit and your size changes based on the spell.
Full Metal Monkey
While Go Ape Shit is active you may add your Dexterity bonus to your AC.
Full Metal Monkey lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a Hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.
Ultimate Monkey Prowess
With the pure instincts of an enraged cornered animal you gain advantages on all attacks until the end of your next turn, also due to your wild violent nature in this moment all attacks against you are made with disadvantage.
This ability can only be used once per long rest
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