Druid
Base Class: Druid

Zoe's power is nothing without her transcendent wisdom of the universe, and it is nothing without the great kindness she contains within her. It is not an easy way, or an uncomplicated one. It is pure druidic love. She could make anything grow.

Tripsit

Any willing creature you touch under the influence of natural psychedelics and euphorics becomes peaceful and unstressed with the effects of said drugs. You gain the ability, by speaking to them in Druidic, to shape their experience (designing their vibe or their hallucination, or even appearing in their dream as a guide).

If the creature in question has a psychological condition, such as a mental disorder, madness, extreme emotional distress, etcetera, you may roll a wisdom check (against the target's intelligence score) to try to determine the cause or a possible treatment for it. If you grew the specific drug for this purpose (taking at least four hours of work, and eight hours of allowing it to grow), then you have advantage on this check.

Armor of Woods

You gain the ability to cast the spell Barkskin as a bonus action a number of times per long rest equal to your constitution modifier. You do not need to spend spell slots for this effect.

Word of Love

You gain the ability to cast the spells Speak with Plants or Speak with Animals a number of times per long rest equal to your Wisdom modifier. You do not need to spend spell slots or material components for this effect.

Trust in the World

Starting at 6th level, the creatures around you sense the goodwill you have within you. Beasts that are not under magical control must succeed on an intelligence throw against your spell casting ability save, or they will not attack you or creatures friendly to you. You also have advantage on Charisma (Persuasion) checks when requesting hospitality or aid from strangers.

Dryad Form

Starting at 10th level, you may spend a use of Wild Shape to take the form of a Dryad, a spirit of nature. Your skin becomes fragile wood, your eyes turn a glowing green, and all other facial features vanish. Your body now becomes a living druidic focus, and you do not need any other to cast spells.  While in this state, there are several benefits and drawbacks.

You gain the ability to turn your hands into twin scimitars at will. These scimitars naturally hit and deal damage as if they are under the affects of Shillelagh.

You gain the cantrip Thorn Whip until you leave the Dryad form.

Once on your turn, you can use 10 feet of her movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Healing spells add another Druid Level times 1 d4 health.

You gain advantage on Wisdom checks and saving throws.

You cannot speak while in this form without using a spell to communicate.

This form has 30 hit points, a speed of 30 ft, 10 strength, 16 dexterity, and 11 constitution.

Green Fingers

Three times per short rest, you may create a structure of bark or vine in an up to twenty foot square. This growth is dense, healthy, and perfectly calibrated to your needs. It may do any number of things, including block a door, lift someone into the air, or create a cell, shelter, or place for meditation. This structure lasts for up to eight hours.

You may also use this feature to create any plant you have seen. The usual limitations on size do not matter, and the plant may be any age or in any season.

Using this feature on an existing plant allows you to grow it to any reasonable size for the plant (or one additional size, for instance, from medium to large), or heal any curse or poison affecting it.