Base Class: Monk
The Order of the Clover began when a man by the name of "Clover the Bruce" was sent with a circle of knights to destroy a Lich that had been causing famine and pestilences all across Clover's homeland. Not much is actually known about Clover seeing as all he did was build the foundation that the Order sits on, while not leaving much of a written or material history for himself. Clover took his mighty weapon, which was described as a bearded ax with the pommel being that of a clover and a celtic knot being designed along the head of the ax. With this weapon he carved through the lich and on that day him and the circle of knights he took with him fell into history, delving from a historical even, to a story, then eventually into a legend. However, we know that Clover and his mighty knights were not a legend, in fact, quite the opposite. His influence still governs our choices. Along with his words. "Find ye, the means to an end. Take ye, those who guide you. Finish ye, those that stand in the darkness."
Luck of the Shamrock
Starting at 3rd level after you have been welcomed into the ranks of the Order of the Clover you learn to manipulate your own luck. Whenever you make a damage roll with your flurry of blows you are allowed to reroll all damage dice that are 1, if you roll another 1 the damage dice equals a two.
Insightful Luck
Starting at 6th level your luck becomes influential when it comes to your skills.
Any time you make an ability check with a skill you are proficient in, you may spend a ki point to reroll the check if it rolls a 1. If it rolls another 1 treat that roll as a 2.
You also seem to be very good at finding lost valuables. Whenever you find a gold piece, you always seem to find an extra piece lying around nearby.
P.S. This means if you find 200 pieces of gold you find a single gold piece nearby.
Beating Death in Poker
Starting at 11th level, your luck can shift the tides of your fate. If you are to roll a 1 on a death saving throw, you may spend 3 Ki points to reroll the save, and must take the new result. Additionally, you may spend all of your remaining Ki points to ignore one automatic failure on a death saving throw. If you use your Ki in this way, you gain a point of exhaustion if you survive.
Once you reach 17th level you may reroll on a roll of 2 or lower.
Luck of the Green
Starting at 17th level you've become able to manipulate life's outcomes to almost whatever you desire. You gain a single luck point that you may use to reroll any attack roll, damage roll, skill check, or saving throw (including death saves). This single luck point replenishes on a short rest, unlike the lucky feat which replenishes on a long rest.
Previous Versions
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1/26/2021 5:40:26 PM
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Coming Soon
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