Base Class: Barbarian
Warriors of freedom these barbarians fight the corrupt laws of the world, Setting fire, Murder and Destruction are the promises these few bring as they shatter government.
Their rage emits as a tangible heat flowing off their titanous form, flowing along their blades and into the fragile bodies of their foes, now not to say these are ruthless individuals while some may be, the rest of these Anarchists believe in the noble cause of peace.
Fiery Fury
Starting at 3rd level, when you start your rage your interior body heat raises to a scorching temperature.
While raging you gain the following benefits.
- You gain fire resistance.
- Your melee attacks are also coated in your flowing heat allowing them to cut through metal much easier, you deal (1d4) extra fire damage and your weapons have a +1 to Attacks.
- Any target grappled by you takes (1d4) fire damage.
(The extra 1d4 increases to 1d6 at 6th level, 1d10 at 10th level, and 1d12 at 14th level)
Words of Revolt
Starting at 3rd level, while raging as a reaction when you hit a target you can choose a number of willing allies equal to your Constitution modifier minimum of 1 (yourself included), those chosen allies regain (1d4 + Constitution modifier) temporary hit points and gain +10ft extra feet of un-opportunity movement for that turn.
You can use this feature twice per short rest.
(The 1d4 temporary hit points increase to 2d4 at 6th level, 3d4 at 10th, and 4d4 at 14th).
Rallying Message
Starting at 6th level, as a bonus action equal times to your Intelligence Modifier you encourage an ally within 15ft giving them a d4 to their next Attack, Save or Check, this d4 lasts for 1 minute and only one can be given at a time.
- In addition while raging you now shed a aura of 5ft that deals (4) fire damage to anyone within 5ft at the start of each of your turns.
Anarchists rally (sub-feature). After an ally uses your given d4 you gain a d6 random effect that lasts for 1 minute.
D6 Effect
1 You emit an aura of 10ft, all allies (yourself included) gain +1 AC.
2 You and your chosen messaged ally both gain 2 hit points at the start of each of your turns.
3 You gain Advantage on your next attack.
4 Your weapon reach is increased by 5ft
5 You can not be targeted by opportunity attacks.
6 Your Fiery fury aura is extended to 10ft.
Presence of Oppressors
Starting at 10th level, while raging you gain the following benefits.
- When you are fighting humanoids you gain +1 to Damage rolls.
- At the start of combat when you attack a target that has not taken their first turn yet you gain +5 to your first Attack rolls and Damage.
- You gain Advantage on Charisma (Intimidation) checks against humanoids.
Anarchists Roar
Starting at 14th level, As a bonus action you choose to end your rage early when you do you let out a furious battlecry that threatens the very laws of reality as your rage fire bursts forth outward 15ft.
All creatures hostile to you within 15ft must make a Constitution saving throw or be stunned for 1 minute and take (4d8 fire damage), Humanoids have Disadvantage against this saving throw.
(This feature can be used once per short rest.)
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