Rogue
Base Class: Rogue

The West is known for its dangers. Often consuming entire villages, trained bands of fighters, and armies, most know to stick to their place in the stagnation of the East. However, whispers among the common folk depict those who would deny any dry fate. These rumors sprout into grandiose tales of those brave enough to tackle the West and wrangle its fate to their liking. These legends are often known for their exceptional skill and tact against all manner of foes. Whether they seek to protect the weak, gather unfathomable power, or gamble their lives away on the fleeting chance for great success, all legends are known for the stories they leave behind.

Stylish Grace

Starting at third level, you gain 6 Style Points to perform special actions during their turn. 2 Style Points are returned on a short rest, and all Style Points are returned on a long rest. In addition, you gain proficiency with ranged weapons that use light ammunition.

The Legend may use Style Points to perform one of the following actions -

Ricochet - You may spend 1 Style Point to fire a bullet at any target that can not be hit at your current line of sight. You may only reflect bullets off surfaces that can withstand bullet fire. Range: 40 - 80. Damage is calculated as though it were a normal shot.

Fan the Hammer - You may spend 1 Style Point to empty your current magazine in an all out attack. You may only target one creature in a 15ft radius around you. Each shot has a d4 deducted from its attack roll, and 2 damage deducted from its damage. This can not be used as your attack for Quick Draw or Ricochet.

Quick Draw - If an enemy provokes an opportunity attack, you may spend 1 Style Point to attack despite ranged weapon ranges. If your Dexterity Modifier is higher than the opponent's, you gain advantage on the attack roll. 

Clever Maneuver - If you provoke a sneak attack, you may spend 1 Style Point to add a d6 to the damage roll.

Storied Ability

Your journeys have increased your reputation among the denizens of the West. Those who have heard your tale eagerly await your next, greater accomplishment. You aren't one to disappoint.

Starting at 9th Level, you gain 4 more max Style Points. In addition, you may now spend two Style Points for the following upgraded actions

Sharpshooter's Ricochet - You may spend two Style Points to fire two bullets at targets that can not normally be hit with your current line of sight. Add a d6 to each shot's damage if they hit, and you may now ricochet off one living target. You may have the target make a DC 13 Constitution saving throw. If the target fails, they are knocked prone and take 1d4 damage. If the target succeeds, they take 1d4 damage. Range 40 - 80.

Hellfire Hammer - You may spend two Style Points to empty your current magazine in an all-out attack. You may target any target in a 15ft radius around you. 2 damage is deducted from each shot. If at least 3 shots hit, you may have the target make a DC 14 Constitution Saving Throw. If the target fails, they are stunned. This may not be used as your attack for either Ricochet or Quick Draw skill. 

Lightning Draw - If an enemy provokes an opportunity attack, you may spend two Style Points to attack despite ranged weapon ranges. If your Dexterity Modifier is higher than your opponent's, you gain advantage on your attack roll and they have disadvantage on their next roll.

Brilliant Maneuver - If you provoke a sneak attack, you may spend two Style points to add two d6 to the damage. If you expend another Style Point, you may have the target make a DC 13 Wisdom saving throw. If the target fails, the target is blinded, deafened, and frightened for two turns. If the target succeeds, the target is frightened for one turn.

 

Famous Name

Starting at level 13, you are able to use your fame to gain the upper-hand in difficult situations. You gain advantage in persuasion rolls against non-combatants and advantage in intimidation rolls against combatants.

Born To Be Known

Beginning at level 17, you have become a master of pulling off the impossible. You may now perform either Ricochet and Fan the Hammer actions as a bonus action. Each Quick Draw skill costs one less Style Point, and the Maneuver skills add another d6 to the damage upon a sneak attack. In addition, you gain 4 more Style Points.

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