Wizard
Base Class: Wizard

Wizard who follow the school of terraforming find delight in shaping the world around them. As the name suggests, wizards in this school focus on changing the very earth they stand on, some great terraformers are even capable of changing the very biomes they live in. 

Student of Soil

When you choose this subclass at 2nd level,  you are able to harness your Magic’s to manipulate the very soil beneath you. You learn the mold earth cantrip, it doesn’t count against spells you know. In addition you are able to attune to the vibrations beneath your feet, and gain tremorsense in a 10 foot range around you. 

Student of Stone

You are now able to use your terraforming to move through Stone .You learn the spell Meld into Stone, it doesn’t count against spells you know. In addition, you are able to force a large or smaller creature within 60ft of you to make a constitution saving throw against your spell save DC, on a fail you in a shell of Stone until the end of your next turn or until the creature takes damage. While encased in this shell the creature is incapacitated and has a speed of 0. You can do this a number of times equal to your intelligence modifier and it resets after a long rest. 

Foundations of the earth

Your close work with earth and stone wears off on you, you gain resistance to bludgeoning, slashing, and piercing damage from non-magical weapons. In addition you gain the spell bones of the earth to your spell list, it doesn’t count against spells you know. Your tremor sense also expands to 30 ft around you. 

Master of Earth and Sky

Your mastery of terraforming allows you to shield yourself from damage. As an action you can encase yourself in a cocoon of Stone and earth. While in this suit you gain resistance to all damage except psychic, the cocoon lasts until the beginning of your next turn, you regain this ability after a long rest. In addition, at level 15, you learn the spell control weather if it’s not already on your spell list. Whenever you cast this spell, you are temporarily able to change a condition of the biome your in (such as making a desert grow trees and grass), this change last 24 hours. If you cats the spell in the same area everyday for a year you can permanently change one biome into another. 

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