Fighter
Base Class: Fighter

Spellwardens are highly trained fighters who specialise in combating opponents with mastery of the arcane. From knightly orders, mercenary groups and even lone adventurers, Spellwardens can be found all over the land. They combat mages, unravel dangerous magics and the most powerful are even said to be able to redirect spells back at the casters

Bonus Proficiency

At level 3 you gain proficiency in Arcana 

Warden’s Armament

At level 3 you learn a ritual that creates a magical bond between yourself and melee weapon. You perform the ritual over the course of one hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond lasts until you die or perform the ritual on another weapon.

  • Damage from a bonded weapon is considered magical for the purposes of overcoming resistences and immunities.
  • A bonded weapon is imbued with arcane sigils, gaining the ability to cast spells at certain levels
  • The amount of charges it has is equal to your proficiency modifier. The level of the spell cast is the amount of charges required and you can use additional charges to cast at higher levels if applicable
  • Intelligence is your spells casting modifier for these. Recharge on a Long rest.
Level Spell
3rd Detect Magic, Fog Cloud
5th Blindness/Deafness, Silence
7th Counterspell, Dispel Magic
10th Dimension Door, Freedom of Movement

Grounded Mind

At level 7 when you make a charisma, intelligence or wisdom saving throw you gain a bonus equal to half your proficiency bonus.

Spell Sunder

At level 7 when you use your second wind feature you may end the effect of any condition placed on you by a spell or magical effect.

Arcane Rebuke

At level 10 when you successfully cast counterspell the caster of your target spell takes 4d8 force damage.

Surge Recovery

At level 10 when you use action surge you regain a number of charges to your Warden's Armament equal to half your proficiency bonus, rounded up.

Relentless

At level 15 when you roll initiative you gain D6 increase in charges to your Warden's Armament.

Spell Deflection

At level 18 while wielding your bonded weapon if you make a successful saving throw against a spell that targets you or a spell attack misses, as a reaction you can choose another creature (including the spell caster) you can see within 120ft of you. The spell targets the chosen creature instead. If the spell forced a saving throw, the chosen creature makes it's own save. If the spell was an attack, the attack roll is rerolled against the creature.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2021 8:49:16 AM
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