Base Class: Wizard
you have the mark of the raven, a sign of power and doom.
gifts of the raven.
you have the spark that means great power, with it, your spells change. You can change the numerical value ( add or subtract) by half your level rounded up.
luck of the raven
once per long rest you may roll 1d4. depending on what you roll you get different effects.
1.bad. every roll that you make until the next long rest you subtract double your proficiency bonus(or if it would be worse add it instead ;)
2.good. the opposite of 1.
3.very bad. It is the same as 1 except that every monster tries to attack you as much as possible, if anything bad happens it happens to you, and you have plain bad luck.
4.very good. It is the same as 2 except that monsters only attack you if there is no one else to attack, monsters don't make opportunity attacks against you, you are unlikely to have anything bad happen to you because you have good luck.
knowledge of the raven
you may now copy any spell you find into your spellbook, additionally, if you see a spell that you do not know you can spend triple the gold and time to copy it to your spellbook.
power of the raven
you have mastered the mark of the raven, now you may cast any spell, any time, at its max numerical value. sounds great, right... except for the fact that the power is so much that harm yourself :)
when you cast a spell this way for every level of the spell take: 10d4 per spell level. that means a level 1 spell will deal you 10d4 damage, and a level 5 will deal you 50d4 damage.
this does not consume spell slots. also when you cast this way ignore the negative effects of the spell, and you treat immunity like resistance and ignore resistance. also, there is now evading or dodging these spells, they always hit:).
if this ability would kill you instead go into a coma for a month after you wake up roll any dice if the result is negative, all your ability scores become 10 for three months, if it is positive, no bad things happen( it would be better to flip a coin)
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