Base Class: Sorcerer
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire. More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place. Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.
Phoenix Soul Quirks d6 Quirk
- You absentmindedly ignite small fires that quickly sputter out.
- You cackle like a fiend when you unleash your fire spells.
- You admire fire, even if it burns your friends.
- You are covered in burns that mark the first time your power manifested.
- You like your food charred.
- You are brave to the point of recklessness.
One With Fire
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Pheonix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
Pheonix Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Hellish Rebuke, Burning Hands |
| 3rd | Continual Flame, Scorching Ray |
| 5th | Fireball, Melf's Minute Meteors |
| 7th | Fire Shield, Wall of Fire |
| 9th | Immolation, Flame Strike |
Ignite
At 1st level, you gain the ability to start fires with a touch. As an action, you can ignite any flammable object by touching it, and learn the Produce Flame cantrip. In addition, your firery soul refuses to have its wings pinned, if you are grappled and do not escape from the grapple on your durn, the grappler takes fire damage equal to your charisma modifier.
Blazing Form
Starting at 6th level, you can unleash the phoenix fire that blazes within your soul.
As a bonus action, you can spend 2 sorcery points to magically wreathe yourself in swirling fire and your eyes glow like hot coals. you gain the following benefits for 1 minute:
You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
You magically ignite a flammable objects that aren't being worn or carried within 5 feet of you. An objects, such as a piece of tinder, or the hem of drapes.
You gain resistance to fire damage.
Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier.
When you cast any of the spells gained from your One With Fire feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no components.
You can extinguish Blazing Form earlier as a free action on your turn.
Phoenix Spark
Starting at 14th level, the fiery energy within you grows restless and vengeful, gaining the following benefits:
While in your Blazing Form, you sprout two fiery wings, giving you a flying speed of 30ft
When drop to 0 hp while in your blazing form you instead drop to 1 hp. Everyone within 15ft of you must make a dexterity save or take fire damage equal to your sorcerer level + your charisma modifier. You can use this ability once per long rest
Phoenix Flame
Beginning at 18th level, you can unleash the true power of your soul gaining the following benefits:
If you are hit by fire damage while in your Blazing Form you can use your reaction to gain absorption to fire damage until the end of your next turn
When you hit a creature with fire damage, you ignore any resistance to fire damage.
As an action, you can cause a torrent of flames to explode out around you. Every creature within 30ft of you must make a dexterity saving throw or take 3d10 fire damage, if you are not already in your blazing form it activates and you immediately fly up 15ft, this movement does not provoke any opportunity attacks. You can use this ability once per long rest, unless you spend 5 sorcery points to use it again.
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