Blood Hunter
Base Class: Blood Hunter

The Order of the Occult Slayers, the youngest of the orders, have inherited its arts from constant combat. Fighting cultists, they are specialist in battling against forbidden spellcasters of the dark arcane. Occult Slayers seek out their study through constant crusades against casters of the darkness, honing their skills to the point that even the most powerful of spellcasters fall by their blade.

Rite Propulsion

Starting at 3rd level, you can use the power of your Blood Rite to extend the length of your melee weapon accordingly. After you active your Blood Rite, once per attack, the reach of your weapon extends 5 feet.

The Blood Rite length extends by 5 feet when you reach 7th level (10 feet), 11th level (15 feet), and 15th level (20 feet) in Blood Hunter.

You can use this feature equal to your proficiency bonus.

Art of Arcane Dissipation

At 3rd level you can invoke the dark and ancient energy of Arcane Dissipation. Through this power, It graces you with the supernatural strength, speed, and focus granted to you in order to slay cultist spellcasters.

While your access to Arcane Dissipation is active, you gain the following benefits:

  • You gain a bonus to your Wisdom and Charisma Saving Throws equal to your Intelligence modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You gain a bonus to any Constitution saving throw you take to maintain your concentration on a Blood Maledict. The bonus equals your Intelligence modifier (minimum of +1).

You can use this feature a number of times equal to your Proficiency modifier, and you regain all expended uses of it when you finish a long rest.

Reflexive Spell Interception

At 7th level, you can use your reaction to absorb the energy of a spell when you are hit by a ranged spell attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Intelligence modifier + your Blood Hunter level.

Aburjation Dampner

At 11th level, your attacks gain a stronger chance of landing bows against those hoping to use magic to turn the tide. Attacks with your activated Blood Rite gain advantage against magically increased AC levels from spells or magical effects like Shield or Shield of Faith.

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