Base Class: Paladin
This Oath Shows a power not of greed for self want But of resistance and leadership, a guiding beacon of light to help pave the way to a brighter future. This Oath Shows Not a Coward who would rather watch a comrade die, But a true honorable warrior who knows the right action to take to make sure everyone is safe. This Oath... Shows not the desire to stand in fear of what is to come, But This oath does show... a Paladin who is Standing with courage and pride, To face head on any Task and any Danger with the wrath of a god on their side.
TENETS OF A CELESTIAL KNIGHT
Honesty. Don’t lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Heroism. If anyone is in danger and you know of this, it is your job to make sure that person is safe.
Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm to your surroundings.
Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Sacrifice: Do not expect other to treat you well for your deeds, and do not ask for it. Do not accept personal payment for your Accomplishments as a Paladin, For you do not do this for any form of greed. Be it Gold, Fame, Glory or Lust.
Justice: Protect the innocent from the fowl creatures brewed from evil, Smite down the malicious evil that threaten these innocents.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Courageous Knight. As a reaction, you can use a dash and push back an ally and take the damage of any attack, That was targeted towards them onto yourself.
You must be conscious and within Your race's moving distance of the ally. This ally does not have to be willing, But if they are unwilling the must match your strength Roll or Roll higher with there own strength save. This move will not provoke any opportunity attacks from any enemy.
Natural Born Leader. As a bonus action, You can choose any ally within 30 ft of you that can see. They must also be able to see, hear, and understand your language (not including you). You can then speak a speech of encouragement, Giving them either Temporary AC equal to half your charisma modifier (rounded up) or Temporary HP equal too twice your paladin level.
The effect will last for 10 mins. ( Or in the case of the temp hp, until it is gone.)
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Celestial Knight
PALADIN LEVEL |
SPELLS |
---|---|
3rd |
cure wounds, [cantrip]thaumaturgy[/cantrip] |
5th |
|
9th |
|
13th |
|
17th |
Aura of a Celestial Knight
Starting at 7th level, you and friendly creatures within 10 feet of you . Will add +2 to there AC while you are conscious
At 18th level, the range of this aura increases to 30 feet, and the ac increase to a total of +4
Celestial Might
Starting at the 15th level, you emit a subtle permanent glow, creating 5 feet of bright light. This light you will emit only in dark areas and is permanently attached to you, thus making you from this point on, will always roll stealth roles at disadvantage. You must also remove any modifiers on your stealth roll, it must not be higher then 0, but it can be lower. These disadvantages will always be active regardless if your in a dark area or not. However Your Improved Divine Smite now does an extra 1d8.
Righteous Punishment
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
You deal an extra 2d10 Divine Power damage to any melee attack, And your AC is temporarily increased by +5.
At the end of this move or when you decide to power down, You shall fall prone.
Once you use this feature, you can’t use it again until you finish a long rest.
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