Base Class: Fighter
[A/N This class gets very OP, it was made simply as a joke]
Maybe it is through destiny or your hard work, you are the Hero of this story. Swords and spears break before you and arrows bend around you. Some heroes may ooze with confidence from their skill and others show their honor and commitment through their works. Whatever way you may live your life, do it knowing that you have been blessed with an almighty power.
Protagonist's Privilege: Heroic Strength
Beginning when you choose this archetype at 3rd level, the Player becomes blessed with any Number of their choice between 1-4. Whenever your attack hits you can roll a 1d4 to chose an additional effect to their attack if the Player rolls their Blessed Number.
- You can make your attack hit regardless of the enemy's defenses or immunities.
- You can roll an additional 1d6+STR of damage.
- You can stun the creature after the attack hits.
- You can recover half of the damage dealt as HP (Rounding down to the closest number).
Additionally, if the player rolls a Natural 20 to hit they may activate all effects of Protagonist's Privilege: Heroic Strength.
Protagonist's Privilege: Heroic Constitution
Beginning at 7th level, your body becomes blessed against mental and physical attacks. Whenever a creature attacks you, you may roll a 1d4 to chose an additional effect if the Player rolls their Blessed Number.
- The next creature that attempts to alter your current condition has a disadvantage against you.
- The next creature to harm you has their damage reduced in half.
- The next creature to harm you receives half of their damage deflected back at themselves ignoring immunities.
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If the next attack incapacitated you can get back up with 1 hp.
Additionally, whenever you make a death saving throw roll an additional 1d6+CON along with your 1d20.
Protagonist's Privilege: Heroic Wisdom
At 10th level, your mind has evolved from your adventure allowing you to adapt and prepare for any situation. As a bonus action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can remove any condition or ailments place on one ally within 30ft.
- You can roll one additional dice when recovering Hit Points from a potion.
- You can attempt to discover the weakness of an enemy.
- You can discover any hidden traps or enemies within 60ft.
Additionally, drawing and sheathing weapons can be performed without using an action.
Protagonist's Privilege: Heroic Intelligence
At 10th level, you've survived with your keen intellect and rational mind allowing you to make decisions regardless of the circumstances. As an action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can temporarily gain an immunity to one damage type for the next thirty seconds.
- You can increase the range of your next attack by 5ft.
- You can change the damage type of your next attack.
- The next attack you attempt will have advantage.
Additionally, you gain one addition Blessed Number.
Protagonist's Privilege: Heroic Dexterity
Starting at level 15th, your body has become nimble and flexible allowing you to perform graceful movements on the battlefield. As an action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can travel through any terrain ignoring difficult terrain.
- You can climb any surface unimpaired and at your normal walking speed.
- When performing a grapple move you can move at normal speed.
- You can perform both a disengage and dodge at the same time.
Additionally, you cannot be impaired by Heavy Armor and Heavy Armor no longer causes disadvantage on Stealth Checks.
Protagonist's Privilege: Heroic Charisma
At 18th level, different experiences from your adventures have taught you not only how to entertain but persuaded others. As a bonus action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can attempt to Intimidate all enemies with 30ft to surrender with advantage.
- You can inspire yourself or one ally within 30ft.
- You can gain advantage on all rolls against one enemy for 30 seconds.
- Your voice can stabilize one ally with 35ft.
Additionally, 18-20 are considered a Natural Crit.
Protagonist's Privilege: Heroic Strength
Beginning when you choose this archetype at 3rd level, the Player becomes blessed with any Number of their choice between 1-4. Whenever your attack hits you can roll a 1d4 to chose an additional effect to their attack if the Player rolls their Blessed Number.
- Make the attack hit regardless of the enemy's defenses or immunities
- Roll an additional 1d6 of damage
- Stun the creature after the attack hits
- Recover half of the damage dealt as HP (Round down to the closest number)
Additionally, if the player rolls a Natural 20 to hit they may activate all effects.
Protagonist's Privilege: Heroic Constitution
Beginning at 7th level, your body becomes blessed against mental and physical attacks. Whenever a creature attacks you, you may roll a 1d4 to chose an additional effect if the Player rolls their Blessed Number.
- The next creature that attempts to alter your current condition has a disadvantage against you.
- The next creature to harm you has their damage reduced in half
- The next creature to harm you receives half of their damage deflected back at themselves ignoring immunities
-
If the next attack incapacitated you can get back up with 1 hp.
Additionally, whenever you make a death saving throw roll an additional 1d6 along with your 1d20.
Protagonist's Privilege: Heroic Wisdom
At 10th level, your mind has evolved from your adventure allowing you to adapt and prepare for any situation. As a bonus action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can remove any condition or ailments place on your allies within 30ft.
- You can change the damage type of your next attack.
- You can temporarily gain an immunity to one damage type for the next minute.
- The next attack you attempt will have advantage.
Additionally, drawing and sheathing weapons can be performed without using an action.
Protagonist's Privilege: Heroic Intelligence
At 10th level, you've survived with your keen intellect and rational mind allowing you to make decisions regardless of the circumstances. As an action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can temporarily gain an immunity to one damage type for the next thirty seconds.
- You can increase the range of your next attack by 5ft.
- You can change the damage type of your next attack.
- The next attack you attempt will have advantage.
Additionally, you gain one addition Blessed Number.
Protagonist's Privilege: Heroic Dexterity
Starting at level 15th, your body has become nimble and flexible allowing you to perform graceful movements on the battlefield. As an action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can travel through any terrain ignoring difficult terrain.
- You can climb any surface unimpaired and at your normal walking speed.
- When performing a grapple move you can move at normal speed.
- You can perform both a disengage and dodge at the same time.
Additionally, you cannot be impaired by Heavy Armor and Heavy Armor no longer causes disadvantage on Stealth Checks.
Protagonist's Privilege: Heroic Charisma
At 18th level, different experiences from your adventures have taught you not only how to entertain but persuaded others. As a bonus action, you may roll a 1d4 to perform an ability if the Player rolls their Blessed Number.
- You can attempt to Intimidate all enemies with 30ft to surrender with advantage.
- You can inspire yourself or one ally within 30ft.
- You can gain advantage on all rolls against one enemy for 30 seconds.
- Your voice can stabilize one ally with 35ft.
Additionally, 18-20 are considered a Natural Crit.
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Posted Aug 12, 2020Funny if nothing else. Thumbs up