Rogue
Base Class: Rogue

Practiced Performer – At 3 level, you become proficient in Dexterity (Sleight of Hand) and Charisma (Performance). Your proficiency bonus is doubled for any check you make using either of those skills. You also gain proficiency in a Gaming Set of your choice.

Master of Misdirection – You’ve learned how to use your mastery of misdirection to aid you in combat. Also at 3 level, you may use a Bonus Action to make a Dexterity(Sleight of Hand) check against the Wisdom (Insight) of a creature you are engaged with. If the check succeeds, you have advantage on your next attack against the creature.

Beguiling Presence – Your personality has an intoxicating effect, and you have a knack for gaining the trust of your mark. At 9 level, you may make a Charisma (Performance) check against the Wisdom (Insight) of a non-hostile creature who can speak your language. If the check succeeds, the creature is charmed. The effect lasts for a minute or until you attack the creature. If you attack the creature, it is surprised, and you have advantage on the attack. 

Can't Con a Con - As an experienced grifter, you have developed an unerring eye for the deceit of others. Starting at 13 level, you gain advantage on all Wisdom (Insight) checks.

Ultimate Manipulator - Your ability to dupe and manipulate others knows no bounds. At 17 level, your Master of Misdirection works against any creature you can see, and all attacks against that creature have advantage until the start of your next turn

Practiced Performer

You are skilled in the art of the con. At 3rd level, you gain proficiency in Dexterity (Sleight of Hand) and Charisma (Performance), and your proficiency bonus is doubled for any check using those skills. You also gain proficiency in a Gaming Set of your choice

Master of Misdirection

You’ve learned how to use your mastery of misdirection to aid you in combat. When you choose this archetype at 3rd level, you can use a Bonus Action to make a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) of a creature you are engaged with. If the check succeeds, you have advantage on your next attack against that creature.

Beguiling Presence

Your personality has an intoxicating effect, and you have a knack for gaining the trust of your mark. At 9 level, You can make a Performance check against the Insight of a non-hostile creature who can speak your language. If the check succeeds, the creature is charmed. The effect lasts for a minute or until you attack the creature. If you attack the creature, it is surprised, and you have advantage on the attack.

Can't Con a Con

As an experienced grifter, you have developed an unerring eye for the deceit of others. Starting at 13 level, you gain advantage on all Insight checks.

Ultimate Manipulator

Your ability to dupe and manipulate others knows no bounds. At 17 level, your Master of Misdirection can be used against any creature you can see, and all attacks against that creature have advantage until the start of your next turn.

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