Base Class: Paladin
Paladins who favor offense rather than defense when it comes to protecting their allies and themselves.
En Garde. Defeating a defenseless enemy is worthless. You only take battles from the front, and it's not victory if not earned.
A Trained Mind. You understand that words are the strongest weapon, and that conflict isn't always necessary; however, a challenge is always welcome.
Live With Honor, Die With Glory. You always put up your best fight, and never use underhanded tricks in battle.
Counter
At 3rd level, whenever you or an ally within melee range are being attacked, you can roll a Dexterity check and completely negate the attack. If you pass this roll, you gain an opportunity of attack. If the attack were to miss you gain advantage on the check. This can only be used if the enemy does not have advantage on their attack.
En Passant
At 7th level, you can dash towards enemies and allies at the cost of an extra 5ft per 10ft dashed. During this dash, you gain an opportunity of attack on all enemies within 5ft. You can attack all enemies in your range once. If you miss an attack, the dash ends, you lose all movement, and the enemy that you previously attempted to attack gains an opportunity of attack. You can change directions mid-dash, however, this ability must be used towards an enemy or an ally and can only go past an enemy by 5ft. Can only be used once per turn.
Bound by Blood & Steel
At 15th level, you can make a blood sacrifice in order to bind to a medium/large size blade. You can only do this once. Once bound, you can summon the blade to yourself, no matter the circumstance, the blade can never dull, and anyone besides you using this blade has disadvantage on all attacks with it. If the blade is sentient, you make speak to and hear the blade inside your head. If you die, the blade is destroyed; if the blade is destroyed, you die. You are proficient with this weapon.
Master of Blades
You have reached the peak of Blade Mastery. At 20th level, you become proficient with all blade-type weapons. If you were already proficient in a weapon beforehand, your attacks with it critically strike when you roll a 19 or above. If you are bound to a weapon, your attacks critically strike when you roll an 18 or above while using it.
Previous Versions
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1/30/2021 5:50:16 AM
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1/30/2021 5:59:33 AM
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