Base Class: Fighter
As a Samurai, you fight with honor serving a lord or higher being. A Ronin is the same but does not have a master or lord, making them far more chaotic.
First Stance
You gain the ability to use these 3 basic stances:
- Earthen Stance - You gain 10 temporary hit points and cannot be moved by an opponent's attack. Whenever you attack, add 1d10 to the damage die.
- Oceanic Stance - You gain 5 AC and an increased movement speed of 10 ft. Whenever you hit a creature while using this stance, you can try to make a second attack on them, that if it hits they fall prone. If you do this the target must make a DEX save equal to (half DEX score + proficiency bonus + STR modifier).
- Aerial Stance - You are able to attack a number of times equal to every 10 ft. of walking speed you have normally. You also gain the ability to glide during this period, making difficult terrain not have an affect on you.
If you wish to use a stance for more than 1 round, you must expend your bonus action each turn in order to keep it going. You can only keep a stance going for a maximum of rounds equal to your proficiency bonus.
You also gain +3 CON and +3 DEX.
New Stances
You gain the following stances:
- Ferocious Stance - Your attacks gain an addition 2 damage die and whenever you hit something they roll a WIS save (WIS score + proficiency bonus). If they fail they become frightened of you for as long as you are in this stance.
- Merciful Stance - When you attack a creature in this stance, you do half damage but in return you can charm creatures that you hit. They must do a WIS save (WIS score + proficiency bonus) and if they fail they become charmed by you for as long as you are in this stance.
- Nauseous Stance - When you attack, you can force the target to do a CON save (CON score + proficiency bonus) which on a fail causes the target to become blinded for as long as this stance is active.
If you wish to use a stance for more than 1 round, you must expend your bonus action each turn in order to keep it going. You can only keep a stance going for a maximum of rounds equal to your proficiency bonus.
Sword Abilities
Once you reach level 10, you gain the ability to use sword abilities. There are three sword abilities that you gain automatically, but you are able to create your own at the discretion of the dm. As a bonus, all your weapons are considered magical for the purpose of removing resistance and immunities.
- Parry - You gain the ability to block 1 non-magical attack each round as a reaction.
- Omnislicer - You jump into the air and begin to throw your slashes in all directions. All creatures with a 20 ft. radius of you must succeed on a DEX save (DEX score + STR modifier + proficiency bonus) or be dealt 10d10 slashing damage. If they succeed they take no damage but are moved outside of your range.
- Echo Slash - You slash your opponent at the speed of sound. This does a thunder clap which acts as a second sword attack with an additional 20 thunder damage.
You can slice through the air and make the target do a dex save (you DEX score + STR modifier + proficiency bonus). On a success the target does not get hit and takes no damage, and on a fail they take the damage equal to a normal attack from the blade. This is called a Flying Slash.
Savage Stances
You gain 4 animal based stances:
- Bear Stance - You gain 25 temporary hit points and advantage on CON rolls. Each time you are hit the damage is minused by 10 damage. You also gain resistance to bludgeoning.
- Cat Stance - You gain advantage on any DEX rolls and an increase to armor class by 10. Your movement speed doubles while you are in this stance.
- Owl Stance - You have advantage on WIS rolls and become immune to all conditions while in this stance. You are able to knock out those you hit will using this stance as long as you do at least 15 damage.
- Snake Stance - You gain advantage on CHA rolls and are able to intimidate, deceive, and persuade anyone you hit while in this stance. Anyone who tries to attack you while in this stance has disadvantage to hit.
If you wish to use a stance for more than 1 round, you must expend your bonus action each turn in order to keep it going. You can only keep a stance going for a maximum of rounds equal to your proficiency bonus.
Final Abilities
You can use these following sword ability and stance
- Tower Cut - You spin while bringing your blade down in a spiral pattern, then reverse it fast to slice things above you. This has a range equal to the range of your flying slash, and only hits things above you. Anything above you automatically gets hit by this attack.
- World Stance - You gain 50 temporary hit points and all your ability scores increase by 5. You gain the ability to send flying slash explosions the deal AoE damage of half. You can only use this stance for 1 round.
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