Bard
Base Class: Bard

"I Gamble my life away, and if my luck runs out I out run the consequences of the gamble my friend."

-Renis Potil

You spend your whole life living by chance, and now you can put that luck of yours through the ringer. The College of Gambling is steeped in lies, deceit, and luck. This archetype focuses on your luck and a pinch of tricks to gain the upper hand both in and outside of combat.

How unlucky

When you join the College of Gambling at 3rd level, you gain the ability to give bad luck to an unfortunate soul.

As a bonus action, you can expend one use of your Bardic Inspiration to cause one creature you can see within 60 feet making any roll, to roll with disadvantage for half your charisma modifier number of rounds(min of 1). Once you use this feature, you can't use it again until you finish a short or long rest. 

Sly hands

Starting at 3rd level, your hands are extremely quick and can perform actions much faster than others can. You gain advantage on sleight of hand checks, additionally, can use a bonus action to use the help action or drink a potion in combat.

Mantle of Scams

At 6th level, you gain the ability to bet on fate itself. As an action you wreath your self in a cloak that billows dramatically and gain a few abilities. For one minute you are under the effects of Mirror Image. You are also able to, as an action, cast Phantasmal Force without expending a spell slot. Additionally, as a reaction, you are able to give your bardic inspiration to yourself or another for any roll made before knowing its outcome.

Once you use this feature, you can’t use it again until you finish a long rest.

 

Overflowing Luck

At 14th level, Your luck is unbelievable, and as such, you're able to spread that luck to your friends.

You are given the Lucky feat, if you already have this feat, then you are given an extra luck point. Additionally, when you take a long rest, you're able to give to your allies a point of luck equal to you charisma modifier(min of 1), only one luck point may be given to a single person and go away after a long rest. When used, they are able to reroll any die once, after which the luck point is expended.

Once you give these points to your allies, you can’t do so again until you finish a long rest.

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