Warlock
Base Class: Warlock

Your Patron is a creature of unimaginable power. They have the ability to create and destroy realms, but yet, they decided to make a deal with you. A lowly mortal creature and grant you unimaginable power.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

bane, faerie fire

2nd

blindness/deafness, lesser restoration

3rd

clairvoyance, revivify

4th

guardian of faith, greater invisibility

5th

greater restoration, dominate person

Dungeon Masters Assistance

You gain charges equal to your warlock level (or proficiency bonus) you regain one once a short rest or all of them during a long rest. You can roll 1d4 whenever you fail a save, ability check or attack roll. You may also use the charge to subtract a d4 from an opponents attack roll

Misty Escape

Misty Escape

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can't use it again until you finish a short or long rest.

Dungeon Masters Blessing

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Dungeon Masters Rage

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

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