Base Class: Monk
Call upon the power of your long past elders.
Spirit of the Monk
Any time you land a hit on an enemy creature, you can expend any number ki points to summon an equal amount of the spirits of your ancestors. The spirit's physical form is that of a translucent, seemingly ethereal hand floating within five feet of your character. The turn you spend the ki point/s, you may add the damage roles of an additional melee attack from a monk of your level for each hand summoned as if you had hit your target with an additional attack. For each spirit of the monk you have out, your AC is lowered by 1 to a minimum of 1. getting hit by an attack while the monk's spirits are active, will result in the loss of the spirits equal to the damage dealt divided by your character level.
Spirit of the Guardian
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
Spirit of the Blessed
Whenever you or anyone within 30 feet of you takes damage, as a reaction, you may expend 3 ki points or more to summon a Spirit of the Blessed that will appear within 5 feet of the character who took damage, as a bonus action, you may now use the Blessed Spirit to heal the character who the spirit is attached to any number of hit points within the remaining health pool that the Spirit Posses, The Spirit of the blessed has a pool of 10 Hit Points per KI point used to summon it. (including the minimum three KI points required to summon the spirit) The Spirit of the Blessed disappears only when its health pool has been fully depleted.
Spirit of the Mage
As an action, you may expend 10 KI points in order to summon the Spirit of a Mage. The Spirit appears as a translucent hand that glows a dim shade of blue. The Spirit comes with Six levels of Wizard spells, you may choose the spells, cantrips count as level 1 spells for this. the Spirit of the Mage can have a maximum of six spells and a minimum of one spell, for example, you could have two level one spell/cantrips and a level four spell, or you could have two level three spells, the spirit can come equipped with any arrangement of wizard spells as long as the sum of the spells levels equals six. The Spirit of The Mage is capable of moving 10 feet per turn and cast a spell if you will it without using up any of your turn.(the spirit may only cast one spell per turn.
Previous Versions
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1/12/2019 4:30:36 PM
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