Warlock
Base Class: Warlock

Whether builder or destroyer, beginning or end, the Warlock who borrows their power from The Creator is an agent of stability and order. All things must come from somewhere, just as all things must end somewhere. The Creator can be a druidic god whos domain is natural selection, a powerful celestial who stands against chaos or merely a powerful being from a distant realm whos willpower is so strong they build and expand upon the multiverse with mere thoughts.

Either way the Creator patron expects sound reasoning and logical action. Most such deities gift their power to Warlocks of Neutral alignments, tending to disapprove of extreme moral alignments in either direction. Though not inherently selfish, most Creator patrons don't expect you to give away assets or lend your strength to those who cannot make good use of themselves in return.

Expanded Spell List

The Creator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Creator Expanded Spells

Chains of Order

Starting at 1st level, once per short rest, when a creature you can see moves into a 10 ft. distance from you, you can use your reaction to make them become magically restrained by glowing chains from the ether.

The target's speed becomes 0, they loose any flying speed if any and they cannot make attacks or cast spells with somatic components. The extradimensional chains are indestructible but not rigid, and the target can immediately make a Strength save with a DC equal to your spell save to wrestle their arms free, allowing attacks or somatic casts as normal, but their movement is still restricted. If they are above ground and would fall or if they are pushed by external means, they do not move while restrained.

The effect lasts until the start of your next turn or until dispelled. Other creatures can spend an action to free the chained target, dissipating the chains immediately. If a creature or object larger than the creature restrained moves into the restrained creature the chains are immediately destroyed.

Engineering Magic

Starting at 6th level, your patron's power over natural mechanics bleeds into your own comprehension, granting you the ability to manipulate matter into any shape or form.

You learn the Fabricate spell, it counts as a Warlock spell for you and it does not count against the number of spells you know. When you cast it, your patron's boon enhances the spell to have a casting time of 1 minute instead of 10 minutes. You can cast it once per long rest, unless you spend a warlock spell slot to cast it again.

 

Domain of Control

At 10th level, your patron bestows you with true mastery over transmutation magic, allowing you to focus with greater acuity.

When you cast a Transmutation spell of 1st through 5th level using a Warlock spell slot that requires concentration, your concentration cannot be broken as a result of taking damage.

Alter Gravity

Starting at 14th level, your patron grants you the ability to alter the flow of gravity.

Once per long rest, as an action, you change the direction of gravity around yourself or a willing creature within 30 feet of you. For the next 10 minutes, the target creature and anything they are wearing or carrying behaves as if gravity originates from a different direction, causing them to fall in the direction of the localised gravity if they are not supported. The target's localised gravity can be changed to any direction of your choice, though you can only alter it up to 90 degrees of angle at a time, requiring another action to alter it another 90 degrees.

You must maintain concentration on this ability as if concentrating on a spell, gravity immediately returns to normal if you loose concentration, the duration expires or the target gets further than 200 feet away from you.