Fighter
Base Class: Fighter

You have wondered the space between realms and felt the vast emptiness that is existence. You left that place of horror alive, but not untouched you feel a hollowness within you. How long you fell into that terror is unknown years, days, maybe you were never really there, maybe you are still there. Your new found understanding of the fragility of life, allows you to leach the enemies very souls, banish them to oblivion and traverse the battle field unimpeded. 

Marked Soul

As a bonus action you pear into a targets very being, understanding there greatest fears and marking their soul. The target must make a wisdom saving throw of {{savedc:con}}, on a fail you choose one ability for the target to have disadvantage on until the start of your next turn. On a save the targets soul successfully repels you. 

Soul Cleave

When you hit with an attack, you can force your soul to attack the targets the target takes an additional d8 of force damage. You can use this feature proficiency bonus {{proficiency}} number of times. If used on a soul marked target this regains a use but ends the soul mark. The damage increases to 2d8 at level 10, and 3d8 at level 18.  

Eyes of the Void

At level 3 You can see a targets soul and thus can discern there intent. You gain proficiency in insight. Additionally your eyes now have an unnatural look to them. 

Oblivion Bound

At level 7 As an action you touch a target effected by your Soul Mark, that target must make a Wisdom save of {{savedc:con}} or be banished until the end of its next turn. The target is also Frightened of you until the turn after it returns. 

Soul Pierce

At level 10 When you use your soul cleave feature on an un-marked target, you can force them to make a wisdom save of {{savedc:con}} on a fail the target is marked until your next turn. This feature can be used once per turn. Additionally your Soul cleave feature now uses 2d8's instead of 1d8

Empty Shell

At level 15 You force out what remains of your damaged soul in a brutal blast of energy. As an Action you can make All characters within a 30 ft. cone in front of you must make a dexterity save of {{savedc:con}} or take 8d8 force damage and get soul marked, characters who save take half as much and are not soul marked. You can use this feature once per long rest. 

Soul Siphon

At level 15 When you consume a Soul Mark with Soul cleave gain temp Hp equal to the force damage dealt. 

Soul Siphon

When you consume a Soul Mark with Soul cleave gain temp Hp equal to the force damage dealt. 

Empty Knight

At level 18 As an action you can forget all that you were and all that was, for 1 minute your soul cleave can target one additional target with in 5 ft. of the first. Further more consuming a soul mark forces the target to make a Wisdom save of {{savedc:con}} or become freighted of you until the end of its next turn. You can use this feature once per long rest 

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