Base Class: Paladin
Oath of the Bulwark paladins are warriors of remarkable status who have seen the inevitable end, be it the war of blood ending, A horde of the great old ones, or the purge of the Gods. The alignment of these paladins don’t matter in the face of these inevitable, All that matters is survival and purge of the threat against mortal-kind. The magic is a result of the strong will of survival instead of a higher power granting it. These paladins will survive beyond a doubt.
Oath of the bulwark spells
|
Paladin level |
Spells |
|
3rd |
Shield of faith , Find Familiar |
|
5th |
Find Steed , Continual Flame |
|
9th |
Creature Food and Water , Call Lightning |
|
13th |
Aura of Purity , Mordenkainen's Private Sanctum |
|
17th |
Steel Wind Strike , Hallow |
Channel Divinity
Undeniable Light : As a Bonus Action You raise the light of your soul, and blind foes of all kinds, In a radius of 30ft around you, you choose an amount of creatures equal to your charisma mod(min of 1) affected creatures must make a con saving throw against your DC.
Creatures that Fail this save are inconpacitated/stunned until the start of your next turn
Bastion Bond : As a Bonus Action in a radius of 10 ft, you grant yourself and allies (up to chr mod, min 1) a mystical shield that blocks one attack completely. be it Aoe, to hit, or saving throw. This attack must hit for the shield to come into effect.
Bastion Aura
LV 7 : an aura of 10ft you and allies take reduced damage equal to your chr mod(min 1)
At 18th level the aura size increase to 30ft
Unstoppable force
Your blows of intensity now ignore damage resistances, and turn damage immunity to damage resistance(immunities do not go down below resistant). Any melee attack you make and subsequent additional damage such as magic weapons/smites/melee spells follow this rule.
Last Bastion
you have embraced your defiance and choose to fight all odds and thus attain extreme feats you can bolster yourself to these feats for about 1 minute before needing a long rest
- You now take reduced damage equal to your chr lv(this does not stack with bastion aura)
- You are immune to all status effects, of your choice.
- You deal an additional 4d8 damage once per turn
Comments