Sorcerer
Base Class: Sorcerer

Power wells up from inside your body, from your very blood. But you feel it could be stronger still, by exposing your own blood willingly, you feel your destructive force strengthen.

Bleeding Force

At 1st level, whenever your health drops below half of your maximum hp, your cantrips deal an additional 1d4 damage of their respective damage type.

Blood for blood

As a bonus action, use upto 3 sorcery points. For each sorcery point used this way, deal 1d6 damage to yourself. Then increase the damage of the next spell you cast by 1d8 per sorcery point used this way.

Blood Healing

You have found a way to infuse others with the power of your blood. Using upto 5 sorcery points as a bonus action, you may deal 1d6 damage to yourself for each sorcery point used this way, you may then heal creatures equal to the sorcery points used within 30ft by 1d8 for each sorcery point used this way.

Blood Missile

You send spears made of blood towards your enemies as an action, each spear homes in on the target dealing 1d10 force damage. You may throw as many spears as sorcery points used for this ability and multiple spears can be sent at the same enemy.

Comments

Posts Quoted:
Reply
Clear All Quotes