Paladin
Base Class: Paladin

Paladins taking the Oath of Endless Ambition do anything to further their own selfish goals. Every trick from deception to asassination, from blackmailing to political marriage, will be used to achieve a higher social stature. Some call them greedy, others unscrupulous, they themselves call it necessary. 

Tents of Ambition:

- You have no allies, you have tools: The people around you serve only to further your goals. Discard them if they dont.

- Always watch your back: You are not the only one striving for power and you are not the only one to walk over corpses to achieve it.

- Dont lie, tell YOUR truth: Liers get caught. You have to believe your own words so nobody even gets a hint. 

Features:

  • Lv.03: Oath Spells, Channel Divinity
  • Lv.07: Aura of Importance (10 ft.)
  • Lv.15: Decree
  • Lv.18 Aura of Importance (30. ft.)
  • Lv.20 Reign Supreme

Oath Spells:

  • Lv.03: Charm Person, Command
  • Lv.05: Suggestion, Detect Thoughts
  • Lv.09: Dispel Magic, Counterspell
  • Lv.13: Phantasmal Killer, Confusion
  • Lv.17: Dominate Person, Modify Memory

Channel Divinity:

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Prevericators Presence You can use your Channel Divinity to exude a confident presence. As an action you can choose three willing creatures you can see within 30 feet. The chosen creatures gain advantage on all Charisma Checks and other creatuers trying to gauge their true motives has disadvantage in Insight Checks for 1 minute.

Command the Peasants You can use your Channel Divinity as a reaction when you get hit by an attack to command a willing creature to make a single attack against the creature attacking you. The ally has to be in range to use his or her weapon to be eligable.

Aura of Importance

Starting at 7th level you eminate a superior aura when you are not Incapacitated. The aura extends 10 feet from you in every direction, but noth through total cover. Humanoid creatures attacking you or your allies affected by Aura of Importance roll with disadvantage.

At 18th Level, the range of this aura increases to 30 feet.

Decree

Starting at 15th level you can use your action to command a number of creatures up to half of your Charisma modifier (rounded up). Targeted creatures must succeed on a Charisma Save against your Spell DC. On a failed save the creatures are under the effect of theDominate Person spell for their next round (can only target creatures that could be targeted by the Dominate Person Spell). You must finish a long rest before you can use this feature again.

Reign Supreme

Starting at 20th level, you gain the ability to radiate your power outwards. Use an action to activate this feature and profit of the following benefits for 1 minute:

  • You are immune to being Charmed and Frightened.
  • All Saves made against your spells are at disatvantage.
  • Your weapon attacks are at advantage.

Once you use this feature, you can not use it again until you finish a long rest.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath Spells:

  • Lv.03: Charm Person, Command
  • Lv.05: Suggestion, Detect Thoughts
  • Lv.09: Dispel Magic, Counterspell
  • Lv.13: Phantasmal Killer, Confusion
  • Lv.17: Dominate Person, Modify Memory

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Prevericators Presence You can use your Channel Divinity to exude a confident presence. As an action you can choose three willing creatures you can see within 30 feet. The chosen creatures gain advantage on all Charisma Checks and other creatuers trying to gauge their true motives has disadvantage in Insight Checks for 1 minute.

Command the Peasants You can use your Channel Divinity as a reaction when you get hit by an attack to command a willing creature to make a single attack against the creature attacking you. The ally has to be in range to use his or her weapon to be eligable.

 

Aura of Importance

Starting at 7th level you eminate a superior aura when you are not Incapacitated. The aura extends 10 feet from you in every direction, but noth through total cover. Humanoid creatures attacking you or your allies affected by Aura of Importance roll with disadvantage.

At 18th Level, the range of this aura increases to 30 feet.

Decree

Starting at 15th level you can use your action to command a number of creatures up to half of your Charisma modifier (rounded up). Targeted creatures must succeed on a Charisma Save against your Spell DC. On a failed save the creatures are under the effect of the Dominate Person spell for their next round (can only target creatures that could be targeted by the Dominate Person Spell). You must finish a long rest before you can use this feature again.

Reign Supreme

Starting at 20th level, you gain the ability to radiate your power outwards. Use an action to activate this feature and profit of the following benefits for 1 minute:

  • You are immune to being Charmed and Frightened.
  • All Saves made against your spells are at disatvantage.
  • Your weapon attacks are at advantage.

Once you use this feature, you can not use it again until you finish a long rest.

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