Base Class: Paladin
The Oath of Liquor is one that few paladins even consider and fewer even actually follow, as it embodies one of the very sins that a paladin could commit. Sometimes called drunkards, alcoholics, or tosspots, these paladins are often ridiculed and mocked by the other, more familiar Oath-bearers. These paladins embrace some of the greatest virtues of a courteous and kind-hearted person however, acting in the pursuit of allowing people to relax and ease their worries of both daily life and catastrophe. They hold themselves to their own version of the highest standard of conduct- buying a drink for someone, listening to someone's woes or confessions, watching over and engaging in festivities, and more. Those who swear this oath are always devoted to some kind of God of alcohol, festivity, joyfulness, friendship, or anything else similar to those virtues. They will often be found heavily drunk on their own time and actively interacting with friends or loved ones, bringing an exciting scene into a tavern or church, and drunk in most, if not all of their battles. They hold liquor, whether it be the worst-tasting ale or the finest of royal wines in high regard- the perfect symbols of their goals- and often incorporate ale mugs, falls of alcohol, and clasped hands into their coats of arms, churches, and shrines.
Tenets of Devotion
Although the exact words of the Oath of Liquor vary, and are most of the time not even understood, paladins of this oath usually abide by these tenets.
Compassion. Listen to the woes of others, protect the weak, show mercy whenever you can.
Be Merry. Drink your worries away and surround yourself with friends and loved ones, do not be afraid to buy a drink for a stranger and enjoy life.
Responsibility. Do not abuse your power, or alcohol. Deal with the consequences of your actions, and make sure those around you know they are safe under your care.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd Purify Food and Drink, Healing Word
5th Calm Emotions, Enhance Ability
9th Tongues, Speak with Dead
13th Freedom of Movement, Divination.
17th Greater Restoration, Hallow
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Liquored Up. As a bonus action, you can take a drink of alcohol from your horn. For 1 minute, you add your Charisma modifier to attack rolls made with your weapon, (with a minimum bonus of +1). You also have advantage on Charisma and Wisdom saving throws. This effect ends if you become frightened, or fall unconscious.
Drink and Be Merry! As an action, you raise your horn and speak a prayer either slurring an enemy or praising an ally within 60 feet of you that you can see. If targeting an enemy, it must make a Constitution saving throw, unless it is immune to being poisoned. Humans and Elves have disadvantage on this saving throw. On a failed save, the creature suffers from the Drunken (Poisoned) condition, and has disadvantage on attack rolls and ability checks for 1 minute.
If targeting a friend or ally, they gain advantage on attack rolls, Charisma and Wisdom saving throws, but suffer a disadvantage on Athletics, Acrobatics, and Sneak ability checks.
Aura of Joy
Starting at 7th level, you and friendly creatures within 10 feet of you cannot be frightened while you are conscious. At 18th level, this increases to 30 feet.
Life of the Party
Beginning at 15th level, when knocked unconscious during a battle, you have the ability to return to consciousness at 1 hit point and gain the effects of Heroism for 1 minute.
Drunken Champion
At 20th level, you can recall every moment you've ever been drunk in your life all at the same time, resulting in you becoming absolutely smashed- but you also recall any battles or conversational skills you ever gained while drunk.
For 1 minute, gain the following benefits:
- At the start of each of your turns, you regain 5 hit points.
- You add your Charisma modifier to all ability checks, saving throws, and attack rolls.
- Enemy creatures within 10 feet of you must make a Constitution saving throw or suffer from the Drunken (Poisoned) condition.
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