Base Class: Druid
Druids of the Circle of Plants are passive observers and kind souls. They gather in large groups and trade stories of their observations. Although they don’t like society much so they tend to stay out in the wilderness for their whole lives. Trading stories with fellow Druids in what they call groves (the group of people they trust).
Due to there calm nature, these druids often dislike combat and will turn into plants and have mastered the art of healing with nature's power. These druids also commune with nature often and enjoy simple and complex stories of the forest. The only time a Druid like this may go out its way for combat is to protect the forest from loggers or from a wildfire.
Circle of Plant Spells
Your connection to nature and plants grants you additional spells. At 2nd level, you learn Spare the Dying cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the table for Circle of Plants.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Spell Table
List of spells you get based on level
|
Druid Level |
Spells |
|
3rd |
Cure Wounds, Healing Word |
|
5th |
Aid, Prayer of Healing |
|
7th |
Beacon of Hope, Mass Healing Word |
|
9th |
Death Ward, Mass Cure Wounds |
Circle Forms
The abilities of your circle allow you to transform into plants or plant creatures. Starting at 2nd level you can use your Wild Shape to transform into tiny and small plants that you have seen before (You must still follow the other rules and limitations set by the Beast Table). Starting at 6th level you can transform into medium and large plants, at 8th any plant size, and at 10th a plant of max challenge rating of 2.
Plant Shapes
An example of the plants you can Wild Shape into based on your level. The Max CR, Max size and limitations set by it. Note that this is not the same as the Beast table, if transforming into a beast you don't need to follow the size limitation.
|
Level |
Max CR |
Max Size |
Limitations |
Example |
|
2nd |
1/4 |
Small |
No flying or swimming speed |
Daisy |
|
4th |
1/2 |
Large |
No flying speed |
Oak Tree |
|
8th |
1 |
Any |
none |
Redwood Tree |
|
10th |
2 |
Any |
Must be a Plant or Plant creature |
Awakened Tree |
Tree Strike
You gain this feature when you reach level 6. When you are in a plant form or considered a plant, your attacks are magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You also sprout dangerous thorns and your attacks in plant form do an additional 1d6 piercing damage.
Healing Nature
You have become so good at healing you develop a natural healing ability. Starting at level 10 when you gain this ability, choose 1 option from the list below, it would be up to DM discretion on when or if you can change abilities. The ability you select becomes a passive ability that is always active unless you are dead or unconscious.
Healing Aura
If you select this as the option for your healing nature. You create a beautiful scent in a 10 foot radius centered on you. With this wondrous scent you can select creatures in the aura to gain healing. The amount of creatures you can select is equal to your Wisdom modifier (minimum of 1). A creature that you have selected that starts its turn in the aura gains 1d4 health.
Healing Draft
If you select this as the option for your healing nature. You can spend 1 hour to find materials and craft a healing draft from natural ingredients found in the forests. You have to imbue this draft with some of your magical healing abilities to finish the creation, this means you can only have one draft in existence at a time. A creature that has the draft can spend a bonus action to drink the draft, and gains (1d8 X your Wisdom modifier) + Druid level. The draft also has the effects of a Lesser Restoration spell.
Increased Spell List
If you select this as the option for your healing nature. Being so invested in healing magic, you learn more spells. At 10th, 12th, 15th, and 19th level you gain access to the spells listed for that level in the table for this ability. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
|
Druid Level |
Spell |
|
10th |
Raise Dead |
|
12th |
Heal |
|
15th |
Resurrection |
|
19th |
Mass Heal |
Improved Form
You have a strong connection with natures plant life. Starting at level 14 when you gain this ability it allows you to make your plant forms incredibly healthy. When you change into a plant or plant creature the hit points for that form is automatically the max health that form can have.
Previous Versions
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