Base Class: Paladin
Many faiths have within their membership an order of the church militant, be they holy knights or dark warriors, who put their lives and immortal souls on the line for their faith. They are paragons of battle, eschewing sermons for steel. These men and women are living conduits of divine power, down to their very blood, which they happily shed in a moment if it brings greater glory to their deity or judgment upon heretics, infidels, and all enemies of the faith.
Channel Divinity
Stigmata. As an action you can activate a wound to open and your divine blood to seep out onto a weapon and armor of your choice. You take necrotic damage equal to your charisma modifier (cannot be bypassed in any way). For 1 minute, you add your Charisma modifier to attack or damage rolls with a weapon or armor class (with a minimum bonus of +1).
If the weapon or armor is not already magical, it becomes magical for the duration. As an action during the duration you can change what the bonus goes to but you must take the necrotic damage again.
Vow Against the Unjust. As an action, you present your holy symbol and speak a prayer censuring the unjust, using your channel divinity. Each enemy within 30 feet must make a wisdom saving throw. If the creature fails its saving throw it has disadvantage to hit anyone except you for 1 minute
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Empowered Healing
Starting at level 7, when you would normally roll one or more dice to restore hit points when healing yourself with a spell, you instead take the highest number possible for each die. For example, instead of restoring 2d6 hit points to yourself, you restore 12. This feature can only be used once per short or long rest.
Bloodfire
At level 15, while using your channel divinity your weapon attacks deal an extra 1d6 fire damage. This damage ignores resistance and deal half damage to immunity.
Holy Vindicator
At level 20 level an an action you gain the following benefits that last for 1 minute.
-resistance to all damage
-critical hit on 19 and 20
-can cast bestow curse as part of a melee attack that you hit with fire the first time after activating this ability at its lowest spell level without using a spell slot.
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