Fighter
Base Class: Fighter

A Warrior who devoted himself to the Path of the Sword an is going to become one with the Sword.

he studied the Sword over long Years and will be Studing it until he dies to be the most proficiant with any kind of Sword, if it's a Shortsword, a Longsword, a Greatsword or any other kind of Sword as long it has a Blade he will be wealding it to it's fullest Potential and use it to devastating effects against anyone who stands in the Way.

Way of the Sword

When a Swordtype Weapon is Equiped add a additonal Damage dice to your Roll and add  +1 to Hit.

Additonaly you must choose one Swordart of the following:

 

Way of the Eastern Blade

As a Bonus Action you can draw your Sword out of the Scabbard and deal 1D6 Slashing Damage.

(The Sword must be in the Scabbard for it.)

Way of the Northern Blade

When you deal Damage add 1D6 Bludgeoning Damage to your Damage Roll

Way of the Southern Blade

You Stab an Enemy with your Blade and deal 1D6 Piercing Damage

Way of the Western Blade

You can use your Bonus Action to get into a Parry stance, to negate the next Melee Attack and counter the Attack.

This isn't a Reaction!

Sword Barrier

If you use a Swordtype Weapon and wear only Light Armor you can use the Dodge Action as a Bonus Action.

Blessing of the Sword

If a Ally is within 15 Feet and uses a Sword, his Attacks deals 3 Points more Damage and get a +1 to Hit.

When a Ally is within 15 Feet and it don't use a Sword any attacks deals additonal 1D4 Slashing Damage.

One with the Sword

You can up to 3 Times per Short Rest make a Ranged Melee Attack within 30 Feet.

When you Roll a Damage Dice you can Reroll it, the new Number must be used for the Damage.

Inproved Blessing of the Sword

Inproves the Radius of Blessing of the Sword to 30 Feet.

All Attacks while using Action Surge have a reach of 30 Feet.

Legendary Swordmaster

You deal a Critcal Hit with a 19 or Higher

When you use a Melee-Attack you can use on of the Following Attacks:

Heroic Strike

You deal addional 10 Slashing Damage and push the Enemy 5 Feet away.

On a Critical Hit the Enemy have to make a Wisdom-Save (8+ Proficiency-Bonus + Strength or Dex Modificator) when the Enemy fails, it is Stunned until the end of it's next Turn.

All Enemy within 10 Feet must also make a Wisdom-Save (Same DC) or they are frightened of You until the end of there next Turn.

Storm of Swords

When you hit the Enemy more than 2 times consecutively in the same Round you gain Advanatage on your following Meleeattacks aganist the Enemy.

When it is hit 3 times consecutively in the same Round, the Enemy have to make a Constitution.Save (8+ Proficiency-Bonus + Strength or Dex Modificator) on a failed Save the Enemy is frightened until the End of it's next Turn.

On a Critical hit the Target suffer a Bleeding wich deals 1D6 Physical Damage per Round for 10 Rounds.

Wide Swing

You attack 2 Enemies when they are right besides each other and in Meleerange for you.

On a  Critical Hit you Attack 3 Enemies within Meleerange and Deals addional 1D8 Slashing Damage and Push them 5 Feet away.

Final Hit

You Conzentrate your Attacks into one and deals 4-times the Damage with one attack.

At a Critical Hit the Enemy have to make a Consition or Dexterity Save (8+ Proficiency-Bonus + Strength or Dex Modificator) on a failed Save the Enemy dies if it don't have any Legenday Actions or Resistence, it is Inpossible to Kill with one Strike or the GM say it, when one of the previous happen the Enemy suffer 5D12 Slashing Damage(Doubled by a Critical Hit)

Final Hit

You Conzentrate your Attacks into one and deals 4-times the Damage with one attack.

At a Critical Hit the Enemy have to make a Consition or Dexterity Save (8+ Proficiency-Bonus + Strength or Dex Modificator) on a failed Save the Enemy dies if it don't have any Legenday Actions or Resistence, it is Inpossible to Kill with one Strike or the GM say it, when one of the previous happen the Enemy suffer 5D12 Slashing Damage(Doubled by a Critical Hit)

Heroic Strike

You deal addional 10 Slashing Damage and push the Enemy 5 Feet away.

On a Critical Hit the Enemy have to make a Wisdom-Save (8+ Proficiency-Bonus + Strength or Dex Modificator) when the Enemy fails it is Stunned until the end of it's next Turn.

All Enemy within 10 Feet must also make a Wisdom-Save (Same DC) or they are frightened of You until the end of there next Turn.

Storm of Swords

When you hit the Enemy more than 2 times consecutively in the same Round you gain Advanatage on your following Meleeattacks aganist the Enemy.

When it is hit 3 times consecutively in the same Round, the Enemy have to make a Constitution.Save (8+ Proficiency-Bonus + Strength or Dex Modificator) on a failed Save the Enemy is frightened until the End of it's next Turn.

On a Critical hit the Target suffer a Bleeding wich deals 1D6 Physical Damage per Round for 10 Rounds or until it's healed 25 Points.

Wide Swing

You attack 2 Enemies when they are right besides each other and in Meleerange for you.

On a  Critical Hit you Attack 3 Enemies within Meleerange and Deals addional 1D8 Slashing Damage and Push them 5 Feet away.

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2021 10:24:35 PM
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