Base Class: Cleric
Clerics of the Time Domain worship the powerful gods that control the laws of time. In the Forgotten Realms, this may be Amaunator, Labelas Enorath, or Chronos.
Domain Spells
You have access to the following Domain Spells:
Cleric Level 1: Expedious Retreat, Identify
Cleric Level 3: Augury, Hold Person
Cleric Level 5: Haste, Slow
Cleric Level 7: Divination, Fabricate
Cleric Level 9: Hold Monster, Greater Restoration
Rewind Time
At 1st level, you can briefly rewind the passage of time. When an enemy within 30 feet of you that you can see makes an attack roll, you can use your reaction to make the enemy roll the attack again. You may use this after you know whether the attack will hit or miss, but they must use the second roll.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Temporal Glimpse
Starting at 2nd level, you can use your Channel Divinity to gaze briefly into a creature's near future.
As a reaction, choose one enemy within 30 feet that you can see. The DM will tell you what that creature intends to do on their turn: who they are going to attack, where they are going to move, what spells they are going to cast, what items they are going to use, etc. They will carry out these actions on their turn exactly as described, unless circumstances change significantly (for example, if the creature they were going to attack is dead).
Improved Rewind
Starting at level 6, you can also use your Rewind Time to reroll a saving throw. You must use the second roll.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Temporal Flux
Starting at 17th level, you may cast one of your Time Domain spells as a bonus action, rather than as an action. Once you use this feature, it cannot be used again until you finish a long rest.
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