Rogue
Base Class: Rogue

In both the darkness and the light, only one thing while always be following you. Your Shadow. But what if it wasn’t? What if you can unstitch your self from your shadow? The rogues trained in the way of the untethered can rip the own shadow from the side and make use of it in many different ways.

Twisting Shadows

3rd-Level Untethered feature

Starting at 3rd level, your control over you shadow has granted you certain abilities. You have darkvision with a range of 90 feet. Also, your bonus action granted by your Cunning Action now in the following ways:

  • Until the start of your next turn, increase your reach by 5 feet.
  • Give yourself advantage on the next Ability Check or Saving Throw you make.
  • Until the start of your next turn, add your proficiency bonus to your AC.

You can use this feature only when you are tethered to your shadow and only a number of times equal to your proficiency bonus per long rest.

Untethering

3rd-Level Untethered feature

 As a bonus action, you can untether yourself from your shadow, and remove it from you. 

The shadow appears in an unoccupied space of your choice that you can see within 15 feet of you. When the shadow appears it can make a weapon attack against a creature it can see using the statistics of the weapon you were holding when you used this feature.

The shadow is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Untethered Shadow stat block, which uses your proficiency bonus (PB) in several places.

Untethered Shadow

Armor Class 15 + PB (natural armor)

Hit Points Five times your rogue level

Speed 30 ft., fly 30 ft. (hover)

STR
10 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
13 (+1)
WIS
15 (+2)
CHA
12 (+1)

Condition Immunities prone, petrified, restrained

Senses darkvision 60 ft., passive Perception 12

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Shadow’s Dance: While in dim light or darkness this creature is considered invisible, to all other creature besides you.

Actions

Shadow’s Bind. Ranged Weapon Attack:  Your Dexterity modifier to hit, range 15 ft., one target you can see. Hit: The target is restrained.

Shadow’s Construct. Weapon Attack: You can make an attack roll using your the statistics of the weapon you were holding when used this feature to create this creature.

Reactions

Shadow’s Mind. Any reaction you can take this creature can take as well.

In combat, the shadow shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to mentally command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the shadow can take any action of its choice, not just Dodge. If you have not dealt sneak attack damage this turn, your shadow’s attack can deal sneak attack if the conditions apply.

You can use your bonus action to tether your shadow back to you. If you do, you can remember/see all things that the shadow saw while untethered from you.

Your shadow manifests until it is reduced to 0 hit points, until you use this your bonus action to tether your shadow back to you, or until you die. 

Untethered Eyes

9th-Level Untethered feature

Starting at 9th level, you can temporarily transfer your consciousness to your shadow. As an action, you can see through your shadow's eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). During this time, you can speak through both yourself and your shadow.

Beguiling Shadows

13th-Level Untethered feature

Your connection with your own shadows has increased to a level where you can bend light and shadow at will. Starting 13th level, if a creature you can see makes an attack against you or your shadow, you can use your reaction to switch places with it, and force that creature to make the attack roll at disadvantage. If this attack misses you can immediately make an opportunity attack against that creature.

You can uses this feature a number of times equal to your proficiency bonus.

Dances with Shadows

17th-Level Untethered feature

Your mastery of your shadow allows you manipulate the shadows at will. Starting at 17th level, any action you take can be taken by your shadow instead. You can now use your Twisting Shadows even when you are untethered from your shadow.

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