Base Class: Bard
Dancers of the college of blades consist mainly of women with a prowess for acrobatics. These dancers pride themselves on their combat capabilities being above most other dancers, twirling and lunging with their bodies as well as their blades.
Bonus Proficiencies
3rd-level Blade Dancer feature
When you join the College of the Blade Dancer at 3rd level, you gain proficiency with the scimitar, additionally, if you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells, as described in the spellcasting section of the PHB (pg. 203).
Fighting Style
3rd-level Blade Dancer feature
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Graceful Footwork
3rd-level Blade Dancer feature
At 3rd level, your swift and graceful movement grants impressive benefits.
- While not wearing any armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.
- Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn.
- You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, or Disengage action.
Dance Move
6th-level Blade Dancer feature
You have practiced an acrobatic routine that you can implement during combat.
Blade Juggling
6th-level Blade Dancer feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Also, as part of the attack action, before you attack, you can gamble the second of the two attacks by throwing a light weapon into the air between the two attacks. If the first attack hits, you may then catch the thrown weapon and make an attack with it as it lands in your hand. If it hits, it counts instead as a critical hit. If the first attack misses, you cannot make the second attack. You may only make the second attack if you have a free hand at the time to catch the thrown blade. If you do not have a free hand at the time the weapon falls to the ground.
This can be done with any weapon without the two handed tag if you have the Dual Wielder feat.
Blade Step
6th-level Blade Dancer feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Also, you have learned to apply your acrobatic skill during combat. Using your movement, you may choose a target within your normal walking distance and run to them. Then, as a bonus action, you make an Dexterity (acrobatics) check against the creature's AC. On a success, you jump off of them and land a distance away from the target, in any direction you choose, equal to the distance you moved toward the target. The target takes 2d6 plus your Dexterity modifier bludgeoning damage and must take a Dexterity saving throw. On a failure, the target is knocked prone. After performing this stunt, all attacks until the end of your next turn are made with advantage.
You can use this feature a number of times equal to your Dexterity modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Dancing on the Winds
14th-level Blade Dancer feature
At 14th level, your motions become that of a fierce and aggressive whirlwind. As an action, you can begin a dance of ferocity, moving faster than the roaring winds. You can move double your movement speed and strike a number of targets up to your Charisma modifier as long as you can reach them with this speed. Make a single attack roll for each target, and on a hit you deal 6d10 thunder damage. While using this feature until your turn ends, your movement doesn’t provoke opportunity attacks.
You cannot use this feature again until you take a long rest.
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