Base Class: Artificer
You have intensely studied the arcanum and now you have learned to weave your own spells. Spell-craft is a discipline of your archaic knowledge and prowess. You have learned all the lore about the mystic arts of spellcasting and now you will show the world your own masterpiece spells.
Whether you studied in halls blessed by Mystra or you had a knack for spellcasting, you ended up gaining the skill of making your own spells.
Not only do you know how to make spells, but you can also alter spells you know. You can make a Wall of Fire safer to step through or Lightning Bolts push people away from you. When you gain the ability to manipulate spells, you can truly call yourself a spell crafter.
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with calligrapher supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Spell Crafters Lore
At 3rd level, you have studied countless tomes and scrolls and have expanded your arcane knowledge to the extreme. Whenever you prepare spells, you can now choose a spell from the artificer or wizard spell list. These wizard spells count as artificer spells to you.
If you have calligrapher supplies, you can craft spell scrolls and infuse your spells into them. It costs 2 hours, 50 gp of fine ink and paper and a use of your Artificer Infusion for a 1st level spell; If you want to make a spell scroll of 2nd level or higher, it costs an extra 2 hours and 50 gp of fine ink and paper for every level above 1st level.
Prototype Spell
Also, at 3rd level, you craft your own spell after studying every tome and scroll you came across. This spell can only have one effect that you can roll a d8, must be given a range of you roll a d6, if you got option 1 for the effect, you roll a d10 to determine the damage type and roll a d6 to see if it’s a saving throw or requires a spell attack roll; You must console the tables below for each part of the spell.
This spell is considered a 1st level spell and doesn’t count toward your spells known. This spell can be casted at higher levels depending on the effect.
|
D8 |
Prototype Spell Effect |
Casted at higher levels |
|
1 |
This spell deals 4d6 damage to one target within the spells range. |
Add 1d6 for every additional spell level added. |
|
2 |
This spell lets a creature regain 2d6 hit points within the spells range. |
Add 1d6 for every additional spell level added. |
|
3 |
This spell causes a creature to become frightened or charmed (your choice when casting) within the spells range for 1 minute. |
Add an additional creature for every spell level added. |
|
4 |
This spell lets a creatures of your choice within the spells range add 1d6 to all ability checks for up to 1 hour. Requires Concentration |
Add an additional creature for every spell level added. |
|
5 |
This spell has a creature you choose within the spells range to minus 1d6 from all ability checks for up to 1 hour. Requires Concentration |
Add an additional creature for every spell level added. |
|
6 |
This spell deals 2d6 damage to three creatures within the spells range. |
Add 1d6 for every additional spell level added. |
|
7 |
This spell heals 1d6 to three creatures within the spells range. |
Add 1d6 for every additional spell level added. |
|
8 |
Your choice of one effect from options 1-7. |
- |
|
D6 |
Spells Range |
|
1 |
Self * |
|
2 |
Touch |
|
3 |
30 feet |
|
4 |
60 feet |
|
5 |
120 feet |
|
6 |
Your choice of Self, Touch, 30 feet, 60 feet or 120 feet. |
*If you got Option 1, 3, 5, 6 for the effect, you can re roll.
This table is for Effects 1 and 6:
|
D10 |
Damage Type |
|
1 |
Roll a d4, 1-Bludgeoning, 2-Piercing, 3-Slashing, 4-Your choice of bludgeoning, piercing or slashing |
|
2 |
Acid |
|
3 |
Cold |
|
4 |
Fire |
|
5 |
Lightning |
|
6 |
Poison |
|
7 |
Thunder |
|
8 |
Psychic |
|
9 |
Force |
|
10 |
Your choice of either acid, cold, fire, lightning, poison, thunder, psychic, force. |
This table is for Effects 1,3,5, 6:
|
D6 |
Spell Attack |
|
1 |
Your choice of an Intelligence, Wisdom or Charisma saving throw. If succeeded, nothing happens. |
|
2 |
Your choice of a Strength, Dexterity or Constitution saving throw. If succeeded, nothing happens. |
|
3 |
A spell attack roll. |
|
4 |
Your choice of an Intelligence, Wisdom or Charisma saving throw. If succeeded, it takes only half damage. |
|
5 |
Your choice of a Strength, Dexterity or Constitution saving throw. If succeeded, it takes only half damage. |
|
6 |
Your choice of options 1-5. |
You can transfer this spell onto scrolls and give them to your allies to use at their leisure. This process takes 2 hours and 50 gp worth of fine ink and paper. The time and gold cost increase by 2 hours and 50 gp for every spell level above 2nd level. Wizards can copy this spell from that scroll, and it counts as a 1st level wizard spell to them.
The Right Spell for the Job
At 5th level, Your quick thinking has granted you the ability to swap spells on the fly. When you use an Artificer Infusion, you can swap a prepared spell you know with a spell you can prepare.
Adept Spell Crafter
At 9th level, If you have Calligrapher Supplies on you, as part of your long rest, you can re-roll a trait from your prototype spell.
If you make a spell scroll containing a new prototype spell and a wizard tries to copy it, it replaces the previous rendition of the spell.
Spell Crafters Arcanum
At 15th level, you are granted knowledge of the arcane to further your spellcrafting. You can cast a 6th, 7th, 8th and 9th level spell from the wizard spell list once per long rest. So long as you haven't casted the spell, you can transfer it onto a spell scroll; However it counts as you casting the spell. Whenever you use an artificer infusion before a long rest, you regain the use of either your 6th or 7th level spell.
In addition, you can add an additional effect to your prototype spell. Just roll a d8 and add the effect to your prototype spell. If you rolled the same effect as your current prototype spell, just re-roll for a different spell effect.
If you make a spell scroll containing a new prototype spell and a wizard tries to copy it, it replaces the previous rendition of the spell.
Previous Versions
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2/24/2022 7:09:40 AM
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178
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45
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1.a
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Coming Soon
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