Barbarian
Base Class: Barbarian

"I tire of the empty battles I once craved. I wander, outcast, while my tribe curses the gods who abandoned us. Our home is in ruins, yet I stand firm. Six days ago, the falling star struck the town of Tristram. The dead rose in its wake. What evil is this? Could it be what I have sought these long years -- a foe worthy of my blade?"
—The Barbarian, path of the Nephalem

For ages, the Barbarians dwelling in the shadow of Mount Arreat were shaped to be as strong and unyielding as stone. Immense in size and unmatched in ferocity, they were charged from birth with a duty passed through generations: to protect the sacred mountain. And the Worldstone within. When their homeland was shattered and the Worldstone destroyed, many Barbarians lost faith. They became aimless, haunted by their past, traveling from place to place without honor or direction.

But not all Barbarians have given up their vigil. Some still honor the harsh snows of Arreat's summit and prowl the outskirts of its crater. They recall being handed axes and spears at an age when city children were clinging to their toys...and they burn with shame at the failure of their people. These Barbarians strive to find a new purpose for themselves in a changed world, and they will crush any who stand in their way.

Fury

Starting when you choose this path at 3rd level, for every melee attack you hit you gain a number of fury equal to your proficiency bonus. You may spend fury during your rage to cast spells from the barbarian spell list only. Your fury depletes to 0 within 1 minute after combat.

Your fury can stack up to a maximum of three times your barbarian level.

SPELL SLOT LEVEL

Fury cost

 1st

6

2nd

12

3rd

16

4th

20

   

 

Spellcasting

Starting when you choose this path at 3rd level, you gain the ability to cast the following barbarian only spells:

  • (1st) Furious Charge
  • (1st) Axe Vortex
  • (1st) War Cry
  • (1st) Threatening Shout
  • (1st) Overpower
  • (2nd) Hammer of the Ancients
  • (2nd) Weapon Throw
  • (2nd) Leap
  • (2nd) Revenge
  • (3rd) Ignore Pain
  • (3rd) Rend
  • (3rd) Ancient Spear
  • (4th) Ground Stomp
  • (4th) Quake

Relentless Bloodthirst

Beginning at 6th level, you are so used to combat and injury that it doesn't slow you down anymore, it drives you, it excites you. When you get below half of your hit point maximum you gain one of the following effects. Choose one of two options.

 

Bloodthirst

You are bloodthirsty in combat. If you are raging in battle and get to below half your hit points, you rejoice in the sight of bloodshed you cause. While below half your hit points you may spend fury to regain hit points. One fury regains one hit point and you may use a bonus action to spend as many fury as you choose to regain hit points.

Relentless

You are relentless in combat. If you are raging in battle and get to below half your hit points, you are fuelled by hatred and rage even more. While below half your hit points you gain a +2 bonus to attack and damage and your weapons count as magical for the purpose of overcoming immunities and resistances. 

Animosity

Beginning at 10th level, when entering rage you gain 18 points of fury.

Berserker Rage

Beginning at 14th level, you have mastered your rage and can now enter a Berserker Rage once per long rest. As a bonus action you can enter Berserker Rage if you are already raging until the end of your next turn.

During the Berserker rage you gain:

  • Resistance to all damage;
  • Your movement speed is increased by 10 feet;
  • Your weapon attacks score a critical hit on a roll of 19 or 20;
  • you can attack three times, instead of twice, whenever you take the Attack action on your turn as long as you do not hit the same target twice. If you do hit one target twice you lose the third attack.

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2021 2:44:27 PM
32
2
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Coming Soon

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