Ranger
Base Class: Ranger

"By Black of Night by White of Light, May my Arrow Find its Mark to Extinguish the Life Spark"
                                                                                                                                                           -Unknown

 
A Head Hunter Ranger... Typically Noticed by Their Robes and Clothing that is Usually made to Camouflage them and they Typically have Jewelry made of Bones and other Trophies from their Kills as well as Their Weapons are Adorned the Same.

The HEad Hunter Rangers will Sometimes group together when Hunting things Such as Dragons so if you do Encounter a Group it may be a Good Idea to Tag Along.

To the Victor goes the Spoils

When you take this Subclass at 3rd Level you gain the Ability to take Parts from your Slain Creatures gaining Different things from the Slain Creatures, What you Gain is up to your Dungeon Master.

 

Dark Huntsman

At 7th Level Your Ranged Attacks now Deal an Additional 1d6 Necrotic Damage, The Hunters Mark Spell's Damage is Turned into Necrotic.

Any Beast Companions you Currently have or Gain are Instantly considered Undead.

You also Gain Proficiency with Ranged Attacks.

Lord of the Undead Hunt

At 11th Level you have Learned to Hunt Down Beasts better than Almost Everyone, Beasts take Double Damage from your Attacks and Have Disadvantage on all Rolls Against You.

Undead no Longer Attack when it comes to You Unless Sentient, Undead with an Intelligence Score Below 5 are Passive and Follow your Commands.

You now are Also Proficient in Stealth and have Advantage on Animal Handling.

 

The Final Hunt

At 17th Level the Next time you Awaken from Sleep You will Appear in a Dark Room and Be Challenged to Partake in "The Final Hunt"  (What Actually Happens during the Hunt is your DM's Choice).

If you Succeed you are then Considered both Undead and Humanoid, All Undead Follow your Command and Your Extra 1d6 of Necrotic Damage (See: Level 7) Increases to 2d6.

If you Fail you are Considered Undead, You are Vulnerable to Radiant Damage and Your Extra 1d6 of Necrotic Damage (See: Level 7) Increases to 2d6.

No matter if you Fail or Succeed Your Necromancy and Spells that Deal Necrotic Damage now only Require Verbal Components in the Form of a Whistle that sounds like an Aztec Death Whistle.

Any other Rewards or Punishments From Succeeding or Failing Respectively are up to your DM.

Failed

You Failed "The Final Hunt" you are Considered Undead, You are Vulnerable to Radiant Damage and Your Extra 1d6 of Necrotic Damage (See: Level 7) Increases to 2d6.

Your Necromancy and Spells that Deal Necrotic Damage now only Require Verbal Components in the Form of a Whistle that sounds like an Aztec Death Whistle.

Success

You Succeeded in "The Final Hunt" You Know are Considered Humanoid and Undead, All Undead Follow your Command and Your Extra 1d6 of Necrotic Damage (See: Level 7) Increases to 2d6.

Your Necromancy and Spells that Deal Necrotic Damage now only Require Verbal Components in the Form of a Whistle that sounds like an Aztec Death Whistle.

Previous Versions

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2/10/2021 12:30:33 AM
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