Base Class: Cleric
The Kindness domain channels the purity of ones heart to inspire and encourage allies to do better in battle. These clerics are typically lawful good in alignment and cherish friends and morals that they hold dear.
Bonus Proficiencies:
At first level upon selecting this domain, you gain proficiency in medicine and religion.
Words of Encouragement
Your buffs on allies grant them the motivation to push themselves to the fullest. Starting at first level when you cast an enchantment, evocation, or abjuration spell on an ally and so long as it doesn't heal them, you may choose to give a creature advantage on its next attack roll. You can do this a number of times equal to your proficiency modifier per long rest.
Channel Divinity: Radiant Encouragement
Starting at 2nd level you may bolster your allies resolve through the power of your deity.
As an action, you may present your holy symbol and let your kindness flow through any allies within 30 feet of you. Any allies affected gain an advantage on two saving throws of your choice until the beginning of your next turn.
Overwhelming Words
Starting at 6th level your encouragement gives those you imbue with more power and confidence.
As a bonus action, you may imbue up to 3 allies with your own hope and optimism. Any creatures affected by this ability gain an extra d8 radiant damage to any damage rolls they inflict to hostile creatures, as well as gain a d6 temporary health until the beginning of your next turn. You may use this ability equal to a number of times equal to your proficiency bonus per long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
An Inspiring Commitment
Starting at 17th level, you put total faith in your allies. As an action, you put most of your energy into assisting your allies, any allied creatures within 60 feet of you upon using this ability gains advantage on two saving throws of your choice, gain an extra 2d8 radiant damage to any damage rolls, and they gain an extra d4 to attack rolls. You must concentrate on this ability similar to concentrating on a spell, as well you may only cast cantrips when casting spells while using this ability. You may use this ability once per long rest.
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