Monk
Base Class: Monk

the way of the casanova specialised in charms, seducing the enemy into getting closer, to be with them. they meditate on the fact that they can simply mingle with most humanoids. their power relies on charming as many creatures to them to either fight for them, or just for basic manipulation.

Hand of pleasure

When you pick up this subclass at level 3, your Ki allows you to seduce a creature into a submissive state. you can spend 1 or more ki point(s) to make a large or smaller humanoid creature within 5ft make a wisdom save, on a fail, the creature is charmed by you for an amount of minutes equal to the amount of Ki points used (minimun of 1). you can only do this once per turn. once the effect has ended or the creature succeeds the save, you cannot use this feature on the creature for 24 hours.

the CR of the creature you can charm is half your level.

sweet nothings.

at level 6,  The hand of pleasure now deals {{scalevalue:martialarts}} as psychic damage if they fail the save, as they feel the effects of your touch more, but can sense it draining their will and mental vitality in a oddly painful manner, before wanting to be with you.

Advantage of the Charmed.

When you reach level 11, your seductive lure forces them into a trap, when you successfully charm a creature in any way, shape or form, you have advantage attacking that creature.

Supreme Seduction.

At 17th level, you can cause a creature you've seduced to act out your desires, As a bonus action, you can usher a command to the seduced. they following it willingly. IF it involves harming/killing itself or otherwise morally grey actions , they must make a wisdom save  or reluctantly do the command given.

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