Monk
Base Class: Monk

a style created by a long dead god in the deepest part of pandemonium the style. This is the story of their tragedy from betrayal to rising from the depths of pandemonium reaching to the heavens their scream heard throughout the cosmos****y to be cut down by an old friend who did not know his enemy.not much is known of the god specially not of what they were before but all shall know they’re fury. The story and god lives on with those in this order living within every movement and hit their scream can be Heard and their story told.

The fall

Despair brought the fall as the god looked upon the bloodied  crows a face of a friend stared blankly as another came face to face with the god rage blared in their eyes but the heart of the god stayed sad as the blade plunged through smote the god fell to the depths of madness with little strength, with no feeling they lied there lost and to survive they crawled through dirt and grime defending themselves with their last bit of strength they built this technique.                                          

if you get up from prone which costs half and make an attack monk weapon or unarmed strike, you deal an additional martial arts die of damage if you hit 

Hope

Cold and Mad the Survivor went day to day developing their techniques fighting for the right to live amongst the creatures of the depths studying them feasting upon them leaving his marks in stone inching their way to the surface deafened by the madding winds crazed by the secrets and winding tunnels to survive they built this technique      
                                                                                                 1)when you hit with an unarmed strike or monk weapon while you have your armor active, you can spend a ki point to regain hit points equal to half the damage you dealt.    

     
2)you gain tremor sense up to 100 feet                                     
3) while armor is active using the secret knowledge if you see the spell casted you can now reflect instantaneous attack spells casted at level 5 and lower that hit you back to the caster 10 times till long rest                                                     

The piercing sound of the scorned

Now thoroughly accustomed to the harsh world around it stricken blind and deaf it raged and walled for it was free finally able to take its revenge it took to the air letting out a banshee’s wail that shook the planes themselves fighting its way to the heavens ripping them apart to find their betrayers but alas they were embraced by an old friend the creature stopped their cry cradled in the arms of their dear friend the creature was cut down in mercy now the story of the god lives on in the order worshiped and never silenced

17th level: as an action, while you have your armor active and has more than 1 minute left before it ends, you can spend 10 ki points to scream and transform into a body of horrid blades, slashing tendrils and grow wings. The transformation lasts for 1 minute.

When you scream, you choose an area of a 60-foot outward originating from you or a 30-foot radius sphere centered on you. creatures in that area must make a Constitution saving throw against your ki save DC. Those that fail are stunned until the end of your next turn and take 10d10 thunder damage. Those that succeed take only half the damage and suffer no other effect.

While transformed, you have the following traits:

- you have a 30-foot flying speed
- blades and tendrils continuously dance around you in a 20-foot sphere around you. a creature that enters this area for the first time on their turn or start their turn within it takes 1d10 slashing damage.
- you can use the countless tendrils to grapple up to 10 creatures at a time, making the grapple checks, as per usual, against any creature you can viably target within reach of your tendrils
- the blades are monk weapons and siege weapons, which deal double damage against objects and structures
- you are immune to being restrained and no terrain costs you extra movement
- whenever you make an attack with a monk weapon or unarmed strike, you can expend as many hit points as you want before making the attack. if you hit, you deal additional damage equal to twice the number of hit points you spent

after the transformation ends, you gain 1 point of exhaustion and you cannot do this again until after you finish a long rest.

Hunger

starved for the first time in its existence to gain energy and defend the god in exchange for the last of their  grand power they built this technique 

1) as a bonus action, you can expend a number of monk hit dice, up to half your maximum total, to regain the same number in ki points. once you do this, you can't do so again until after you finish a long rest

2) as a bonus action, you can expend up to 3 ki points. when you do, you gain a bonus to AC equal to the number of ki points you spent. armor appears around you and remains for 10 minutes. while this armor is active, you can choose a direction relative to your position at the start of your turn. when you do, you receive three-quarters cover from a wall that appears right next to you, positioned in the chosen direction, until you move it again on a subsequent turn.

3) you have disadvantage on arcana checks

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