Fighter
Base Class: Fighter

The Warmongers are grandiose warriors who will not go unnoticed on the battlefield. According to their beliefs, they were gifted a dark power named Corruption to weed out all liars and impostors of the world. They are the leaders of the Order of Horkos, a secret society that has members from all around the world. Rejecting the peace offered by the leaders, the cult known as the Order of Horkos has risen as a secret society. Its members believe they have been chosen by a deity, named Horkos, to weed out all impostors and hypocrites. Drawing some of their powers from alchemy and the corrupting mineral Draconite, they are determined to become the leaders of a new world.

The Warmongers want to rally warriors who are willing to reject their old gods and start a new era. To become a Warmonger, one must abandon their former identity, so that they can be "reborn" as one with the Order of Horkos. Their transformation is materialized through the forging of their blade and armor. Most of the Warmongers use materials from their past gear to reforge a new suit of armor. Some take the gear from their greatest enemy and adjust it to their needs. All of their armor and weapons are also imbued with the power of the "Sacred Stone of Horkos," otherwise known as Draconite, that helps them spread their Corruption on the battlefield. 

Corrupting Strike

You flourish your weapon and it starts glowing an eerie green. Your next successful weapon attack will inflict your opponent with corruption. This lasts for 1 minute. While a target is corrupted, itself and any creature you deem to be hostile that is within a 15ft radius of the corrupted target take 1d8 poison damage at the start of each of its turns. A creature does not take this damage if it is the only one in the 15ft radius. You can only have one creature under the effect of corruption at a time.

You gain 4 uses of this feature at 3rd level. You gain an additional use when you reach 7th level, and another use at 15th level in this class. You regain all expended uses when you finish a short or long rest.

Vicious Taunt

You've learnt to call out and taunt others on the battlefield. Once per short rest, you attempt to goad a creature into fighting you. One creature that you can see within range must make a Wisdom saving throw. On a successful save, nothing happens and the effect ends. On a failed save, the creature is drawn to you, your taunt corrupting their mind. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this effect doesn’t restrict the target’s movement for that turn. The effect ends if you attack any other creature, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

The save DC = 8 + your proficiency bonus + your constitution modifier.

Elixir of Corruption

Your knowledge over the power of corruption has gifted you a way of draining the life from another creature and using it to fuel your own.

When you deal damage to a corrupted creature, you regain health equal to half the damage done.

Empowered Corruption

Your mastery over the power of corruption has greatened its strength and made it more potent.

At 10th level, your damage die for corruption changes from d8's to d10's. At 18th level, your damage die changes from d10's to d12's.

Unyielding Corruption

Your control over the power of Corruption allows you to always call on it, even if briefly.

When you roll initiative and have no uses of Corrupting Strike remaining, you regain one use.

Veil of Corruption

You have become intertwined with the power of corruption, gaining the ability to affect all those around you with this dark power. You can now have multiple creatures under the effect of corruption at a time. Additionally, once per long rest, you can call down a veil of corruption. Any number of creatures of your choice within a 30ft radius become corrupted, as though they had been hit by Corrupting Strike.

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