Base Class: Ranger
The Bladedancers deride us as slow. The Crossbowslingers say we lack precision. "How is that better than a knife?" "How is that better than a flaming arrow?" Well.
My boots sink inches into the ground with every step. My rebreather filters the stench out of the air, but my eyes sting like I'm showering with battery acid.
"We're almost there," my Familiar chirps. My jaw clenches. I know we're almost there, Little Light.
This vile marsh opens to reveal a black cave's maw. Inside, an infinite number of little green eyes flicker like bad stars. CRACK! I fire a single arrow into the air and the horde in the cave shrieks and runs out.
"This is it, you two." The Warlock and Titan leap from the bog behind me. A Bow appears in my hands, and I let a single binding shot loose from the shadow.
Now there are Orbs of Power everywhere. Eat, my friends. Eat.
Movement
At the 3rd level you have a choice of different jump abilities.
Better control
Double Jump for better directional control while in the air.
Double jump
After you jump you can jump in the air again with the same height as your first jump
Triple jump
Double Jump with a third jump. The third jump is only half the height of the first two
Smoke
You can throw a smoke bomb that makes you invisible for 1 turn
Smoke bomb
You turn yourself of an ally invisible for one turn. It lasts until their turn is over.
Void Anchor
Tether a large group of foes to a Void Anchor, slowing and silencing them for your Group
My arrows are faster then ever
When you are level 11 you get to choose one on the lower shots as a multi attack
Arrow Volley
You can make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range.
Whirlwind melee
You can make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Ability modifiers
After hitting level 15, You get to choose one of 3 abilities to be permanently in your kit.
Keen scout
You have advantage on stealth checks and every enemy hit by your arrows will be marker with praexic fire for 5 turns without losing a spell slot.
Predator
You can choose one target that will have a disadvantage throw against your shadowshot.
The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.
Shadestep
With shadestep you can once every battle have one reaction to dodge without wasting an action.
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Posted Jul 19, 2022Dude the "Crossbowslinger" almost made me spit my water.
This is some good homebrew content