Druid
Base Class: Druid

most Druids are embodiments of the land, the nature they live amongst. Not you, no you see things in a broader sense. Why settle for being one with Nature when you can be one with all that comes of it? You embody the Weave, the very source of magic that all spell casters draw from. Your power is not one that is easy to command, but it is one the exists on a much grander scale than most people can even imagine.

Arcane Knowledge

When you choose this circle at 2nd level, you gain proficiency in Arcana, or expertise if you are already proficient in it.

Arcane Blessing

Starting at 2nd level, you can access spells from any spell list and treat them as druid spells. (this does not apply to cantrips).

Circle Spells

Your mystical connection to the Arcane infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Weave Spells
Druid Level Spells

1st

absorb elements, detect magic

3rd

counterspell, dispel magic

5th

passwall, scrying

7th

mirage arcane, antimagic field 

 
 

Mage Wonder

Starting at 6th level, you can expend a use of your Wildshape feature to reroll any any magical effect, such as a failed spell attack, or a failed saving throw to resist a spell effect.

Magic Resistance

When you reach 10th level, you gain advantage on saving throws to prevent magical effects.

Arcane Resistance

When you reach 14th level, you gain resistance to force damage and damage from magical weapons.

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