Cleric
Base Class: Cleric

The Gods of the Retribution Domain charge their Clerics to pursue recompense for all deeds, good and evil, in proportion to the quality of the deed. Some gods such as Helm, Torm and others would charge their priests with dispensing reward, justice and punishment in line with an expansive code of laws, to the letter. Some, such as Asmodeus would guide their clerics to tilt the scales toward a favorable outcome for themselves without outright denying the judged their recompense, beneficial or otherwise. Others still, such as the fickle Hoar, would urge their clerics to pursue ingenious and ironic outcomes for all those they oversaw.

Domain Spells

You gain domain spells at the cleric levels listed in the Retribution Domain Spells table. See the Divine Domain class feature for how domain spells work.

Retribution Domain Spells
Cleric Level Spells
1st identify, absorb elements
3rd arcane lock, magic weapon
5th tiny hut, nondetection
7th arcane eye, wall of fire
9th mislead, hold monster

Judge's Insight

At 1st level, you gain the ability to observe a creature through a higher perspective - that of your deity.

You permanently gain +5 to Wisdom (Insight) Checks.

Channel Divinity: Eye for an Eye

Starting at 2nd level, you can use your Channel Divinity to rebuke violence against your allies.

When a creature you can see damages you or an ally within 60 feet of you, you can use your reaction to consume one use of your Channel Divinity to cause it to take 3 times your Cleric Level in radiant damage instantly.

Channel Divinity: Return the Favor

At 2nd Level, you gain the ability to reward benevolent deeds in kind.

When you or an ally within 60 feet of you heals themselves, you, or another ally, you can consume one use of your Channel Divinity as a reaction to allow that same amount of healing to affect a second creature within 60 feet as well.

Unshakeable Impartiality

Starting at 6th level, your dedication to justice provides you with the following:

  • You gain immunity to the charmed condition.
  • While wearing armor, you gain a +1 bonus to AC.

Comeuppance

At 8th level, you gain the ability to infuse a weapon with the force of retribution itself. As an action, you can bless a single weapon, causing it to deal 1d8 extra radiant damage to evil creatures, 1d8 extra necrotic damage to good creatures, and 1d8 extra force damage to neutral creatures for 1 minute. You regain this ability after a short rest. This damage increases to 2d8 when you reach 14th level in this class.

Angel of Retribution

At 17th level, your status as a divine judge allows you to take an an angelic aspect for an hour a day. You can transform into an Angel of Retribution as an action, which provides you with the following benefits for one hour:

  • You gain spectral wings, providing you with a flying speed of 60 feet,
  • You gain a bonus to your maximum hitpoints equal to your cleric level and immediately heal for this same amount as well,
  • While in this form, any damage dealt to you from another creature is also dealt to your attacker, and any healing given to you by another creature is also given to your healer.

Once you use this ability, you cannot do so again until you take a long rest.

Furthermore, you permanently gain advantage on Wisdom (Insight) Checks.

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