Paladin
Base Class: Paladin

When a Paladin undertakes the Oath of the Mountain, they undergo a ritual overseen by Moradin, or any other Mountain Deity. During this ritual, the power of stone and the Mountain are infused with the partaker, giving them the endurance, willpower, honour, and unerring sense for justice and righteousness. They shape magic and the weave with their might of stone, and endure the ages as solemn guardians. Paladins of the Oath of the Mountain are often found among Dwarven holds, who also supply the majority of the partakers of the Oath of the Mountain.

Tenets

Unyielding as stone, Paladins of the Oath of the Mountain adhere greatly to these core beliefs.

Steadfastness. You shall not be swayed from the path of law and order.

Honour. You will uphold the honour of the mountains, and you will protect them at even the cost of your own life.

Loyalty. You pledge your life to the companions around you, and to the traditions you were raised from.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Constitution of the Mountain. When you take damage that would normally drop you to zero hit points, you can instead choose to roll a DC 15 Constitution saving throw. If you succeed the saving throw, you instead drop to 1 hit point. If you fail, you take the damage as normal.

Turn the Soft. As an action, you unleash the power of stone and shout a prayer censuring those unready to handle the power of stone (Non-Earth Elemental Enemies), using your Channel Divinity. Each unready that can see or hear you within 30 feet of you must make a Constitution saving throw. If the creature fails its saving throw, it takes 1d8 bludgeoning damage.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

PALADIN LEVEL

SPELLS

3rd

sanctuary, meld into stone

5th

stoneskin, zone of truth

9th

stone shape, dispel magic

13th

flesh to stone, guardian of faith

17th

commune, circle of power

Aura of Devotion

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be knocked prone while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Solemnity of Stone

Beginning at 15th level, you have resistance to non-magical damage.

Mountain Rumbling

At 20th level, as an action, you can emanate an aura of tremors in the ground. For 1 minute, powerful tremors eminate from you in a 30-foot radius.

Whenever an enemy creature starts its turn in the bright light, the creature takes 5 bludgeoning damage and must make a DC 20 Dexterity(acrobatics) saving throw or fall prone.

In addition, for the duration, you have advantage on saving throws against spells cast by the unready (described earlier).

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2018 2:51:48 AM
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